Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-23 | Fixed saplings growing into trees (thanks so much, Kahrl!) | Mark Holmquist | |
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass. | |||
2011-09-23 | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | |
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | |||
2011-09-06 | Pause in unloaded territory instead of collide | JacobF | |
2011-08-15 | tuned lava/universal damage code | Perttu Ahola | |
2011-08-15 | lava! | Perttu Ahola | |
2011-08-11 | Typo fix | Giuseppe Bilotta | |
2011-08-11 | Introduce Player::getLightPosition | Giuseppe Bilotta | |
This is currently only used in the lighting update for remote players in client. | |||
2011-08-01 | Fixing ladders again | Mark Holmquist | |
2011-07-30 | Made rats cookable and made them spawn near trees | Perttu Ahola | |
2011-07-23 | Fixed #21 Earth under torches oscillates between mud and grass | Perttu Ahola | |
2011-07-23 | merged the content type extension and delta | Perttu Ahola | |
2011-07-23 | extended content-type range | Perttu Ahola | |
2011-07-20 | + fireflies | Nils Dagsson Moskopp | |
2011-07-15 | * fix automerge regression | Nils Dagsson Moskopp | |
2011-07-14 | Merge branch 'upstream/master' | Nils Dagsson Moskopp | |
Conflicts: data/oerkki1.png src/client.cpp | |||
2011-07-01 | made screen go slightly blue when underwater | Perttu Ahola | |
2011-07-01 | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | |
when block has been unloaded | |||
2011-06-27 | map unloading is now a whole lot better | Perttu Ahola | |
2011-06-26 | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | |
2011-06-26 | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | |
doing it | |||
2011-06-26 | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | |
into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | |||
2011-06-26 | even more code refactoring | Perttu Ahola | |
2011-06-25 | mapgen stuff | Perttu Ahola | |
2011-06-25 | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | |
(import from temporary git repo) | |||
2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | |
stuff from material.cpp to content_mapnode.{h,cpp} | |||
2011-06-05 | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | |
2011-05-31 | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | |
while no players are near it. | |||
2011-05-29 | tuned grass growth rate | Perttu Ahola | |
--HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae | |||
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola | |
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
2011-05-22 | Some work-in-progress stuff and many comment updates | Perttu Ahola | |
2011-05-22 | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | |
2011-05-21 | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | |
2011-04-30 | random comment updates | Perttu Ahola | |
2011-04-23 | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | |
2011-04-10 | fixed the object update interval thingy | Perttu Ahola | |
2011-04-10 | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | |
2011-04-10 | Made environment to not consider disconnected players when dealing with ↵ | Perttu Ahola | |
ActiveObjects | |||
2011-04-10 | Map generation is now properly threaded and doesn't block block placement ↵ | Perttu Ahola | |
and other stuff. | |||
2011-04-10 | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | |
2011-04-10 | new-style rats are now generated in the map | Perttu Ahola | |
2011-04-10 | fixed a bit | Perttu Ahola | |
2011-04-10 | implemented rats in new system to verify that it works | Perttu Ahola | |
2011-04-10 | new object system | Perttu Ahola | |
2011-04-08 | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | |
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | |
being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
2011-04-03 | Removed lua stuff | Perttu Ahola | |
2011-02-24 | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | |
so small that it doesn't increment the value) | |||
2011-02-23 | updated scripting api a bit | Perttu Ahola | |
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | |||
2011-02-23 | mainly work on object scripting api | Perttu Ahola | |