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path: root/src/collision.cpp
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2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-05collisionMoveSimple: use std::vector instead of std::list, this improve the ↵Loic Blot
performances
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-10-19Custom collision boxes node property.RealBadAngel
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-01Disable collision fix, its broke unit testsproller
2013-06-30Fix sand, gravel falling stuckproller
2013-05-19Fix nearly all warningskwolekr
2013-04-09fix objects colliding with its own collision boxessapier
2013-04-03Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno
2013-03-28Closed add object <-> object collision handlingsapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-16add limit for steps to avoid runaway memory consumption by collision handlingsapier
2012-09-01Add bouncy node groupPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-07Fix collision code getting stuck if speed is 0Perttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola
doing it
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola