| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | |
| NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | |||
| 2014-05-18 | Add support for interlaced polarized 3d screens | sapier | |
| Add (experimental) support for topbottom as well as sidebyside 3d mode | |||
| 2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux | |
| 2013-08-03 | Fix and improve view range tuner | Perttu Ahola | |
| 2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
| 2013-02-24 | Update Copyright Years | Sfan5 | |
| 2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
| 2012-09-04 | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | |
| - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | |||
| 2012-06-17 | Optimize headers | Perttu Ahola | |
| 2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
| GPLv2/later, by agreement of major contributors | |||
| 2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | |
| 2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | |
