| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
| keybind (by default ender inventory) | |||
| 2020-07-18 | Fixed 5.4.0-dev build | Elias Fleckenstein | |
| 2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
| 2020-07-18 | Removed fast killaura | Elias Fleckenstein | |
| 2020-07-16 | Auto disable smooth lighting when fullbright is active | Elias Fleckenstein | |
| 2020-07-14 | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | |
| Adds new object crosshair base pack texture | |||
| 2020-07-14 | Cleanup ClientLauncher structure (#10160) | SmallJoker | |
| Remove duplicated variables and unify the startup data into a new (inherited) struct. | |||
| 2020-07-12 | Add FormSpec font styling options (#9763) | v-rob | |
| * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check | |||
| 2020-07-10 | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | |
| 2020-07-10 | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | |
| 2020-07-07 | Fix player controls only being applied for the first move | TheTermos | |
| 2020-07-06 | Initial Commit | Elias Fleckenstein | |
| 2020-07-05 | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | |
| Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | |||
| 2020-06-26 | Fix bone-attached entities (#10015) | hecktest | |
| 2020-06-23 | test | Elias Fleckenstein | |
| 2020-06-19 | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | |
| 2020-06-18 | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | |
| 2020-06-16 | Make shading of CAOs optional (#10033) | Danila Shutov | |
| 2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
| Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
| 2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
| 2020-06-11 | Use multiple light positions for CAO lighting | sfan5 | |
| 2020-06-11 | content_cao: Do not expire visuals for texture updates | sfan5 | |
| 2020-06-10 | Fix build error on Ubuntu 16.04 (again) | sfan5 | |
| 2020-06-10 | Fix build error on Ubuntu 16.04 | sfan5 | |
| 2020-06-09 | Fix broken coloring of wielditems (#9969) | Danila Shutov | |
| Fixes a regression that appeared in 5.3.0-dev. | |||
| 2020-06-09 | Fix player-to-object attachment teleport bug (#10008) | hecktest | |
| Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. | |||
| 2020-06-09 | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | |
| 2020-06-07 | Reset touching_ground when in free_move | sfan5 | |
| This corrects local player animation after enabling fly while standing on ground. | |||
| 2020-06-07 | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | |
| 2020-06-07 | GenericCAO: Fix glow not working since a08d18a | SmallJoker | |
| 2020-06-06 | Restore visual_scale support for nodeboxes (and allfaces) (#9906) | Vitaliy | |
| 2020-06-05 | Fix HUD scaling (#9721) | Maksim | |
| This resolves HUD scaling issues on Android and desktops with custom DPI settings. | |||
| 2020-06-04 | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | |
| Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) | |||
| 2020-06-01 | ContentCAO: Update light of all attached entities (#9975) | SmallJoker | |
| 2020-06-01 | imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) | Hugues Ross | |
| Fixes GUI scaling filters applied on animated images and 9slice backgrounds. | |||
| 2020-05-29 | Clean up CAO nametag handling and remove deprecated AO_CMD | sfan5 | |
| AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14) | |||
| 2020-05-29 | content_cao: Do not expire visuals when not necessary | sfan5 | |
| fixes #6572 | |||
| 2020-05-29 | Add disable_jump check for the player's feet | MoNTE48 | |
| 2020-05-27 | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | |
| 2020-05-25 | Silence GCC warning in mapblock_mesh | SmallJoker | |
| Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized] | |||
| 2020-05-24 | Add chat_font_size setting (#9736) | SmallJoker | |
| Default font sizes are used when the setting value is 0 or below (clamped by Settings). | |||
| 2020-05-24 | Fix two bugs in content_cao | sfan5 | |
| fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite") | |||
| 2020-05-23 | Implement spawning particles with node texture appearance | sfan5 | |
| 2020-05-23 | Modernize include guards and add missing ones (#9898) | Awkor | |
| 2020-05-22 | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | |
| 2020-05-20 | Cache liquid alternative IDs (#8053) | Vitaliy | |
| 2020-05-20 | Stop wasting memory on identical textures when texture filtering is disabled | sfan5 | |
| 2020-05-19 | Add ability to scale HUD text (#9814) | LoneWolfHT | |
| Add 'size' property to HUD text elements that is used for relative font size calculations. | |||
| 2020-05-17 | content_mapblock: Move static initialization out of functions | sfan5 | |
| 2020-05-17 | Client: Add sum and average to packetcounter | sfan5 | |
