| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-02-11 | v2d & aabbox3d<f32> & sky cleanups | nerzhul | |
| * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | |||
| 2015-08-20 | tileable flags are needed also without shaders because of filters | RealBadAngel | |
| 2015-08-20 | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | |
| 2015-08-05 | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | |
| 2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel | |
| 2015-07-16 | Fix relief mapping issues | RealBadAngel | |
| 2015-06-27 | Add minimap feature | RealBadAngel | |
| 2015-04-01 | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | |
| 2015-03-31 | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | |
| JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | |||
| 2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
| tile.hpp to src/client/ | |||
