| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-01-02 | Move TileAnimation code to seperate file | sfan5 |
| 2016-02-11 | v2d & aabbox3d<f32> & sky cleanups | nerzhul |
| 2015-08-20 | tileable flags are needed also without shaders because of filters | RealBadAngel |
| 2015-08-20 | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel |
| 2015-08-05 | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel |
| 2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel |
| 2015-07-16 | Fix relief mapping issues | RealBadAngel |
| 2015-06-27 | Add minimap feature | RealBadAngel |
| 2015-04-01 | Clean scaling pre-filter for formspec/HUD. | Aaron Suen |
| 2015-03-31 | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen |
| 2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot |
