| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | |
| 2022-03-31 | Tune shadow perspective distortion (#12146) | x2048 | |
| * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | |||
| 2021-08-12 | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | |
| Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
