| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | |
| Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
