| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-11 | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | |
| * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
