Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-06-03 | Remove obsolete eye_height related workaround | sfan5 | |
This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today. | |||
2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-05-17 | Add spider | Elias Fleckenstein | |
2022-03-14 | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | |
2022-01-09 | Restore pass-through of direction keys (#11924) | sfan5 | |
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | |||
2021-10-01 | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | |
2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-08-30 | add airjump and remove unused headers | Minetest-j45 | |
2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-05-13 | Add minetest.get_send_speed | Elias Fleckenstein | |
2021-03-26 | Fix legit_speed | Elias Fleckenstein | |
2020-11-28 | Improved Freecam | Elias Fleckenstein | |
2020-11-28 | Merged Minetest | Elias Fleckenstein | |
2020-11-24 | Added AutoSlip (-> Credit to Code-Sploit) | Elias Fleckenstein | |
2020-11-24 | Added JetPack and AutoHit (-> Credits to Code-Sploit and cora) | Elias Fleckenstein | |
2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
2020-10-05 | Added ESP, fixed Tracers, improved Jesus | Elias Fleckenstein | |
2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
2020-09-09 | Darwin platform build fix (#10376) | David CARLIER | |
the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. | |||
2020-07-31 | Added more cheats | Elias Fleckenstein | |
2020-07-20 | Added EntitySpeed | Elias Fleckenstein | |
2020-06-07 | Reset touching_ground when in free_move | sfan5 | |
This corrects local player animation after enabling fly while standing on ground. | |||
2020-05-29 | Add disable_jump check for the player's feet | MoNTE48 | |
2019-12-07 | Attachments: Fix interpolation from (0,0,0) after detach | SmallJoker | |
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position | |||
2019-09-14 | LocalPlayer: Fix code-style | ANAND | |
2019-09-14 | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | |
2019-08-20 | Disable autoforward if player is dead | ANAND | |
2019-08-10 | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | |
Finish getNode cleanup | |||
2019-08-10 | Implement adding velocity to player from Lua | sfan5 | |
The intended usecase is knockback, but there's potential for more. | |||
2019-06-10 | Add disable_jump to liquids and ladders (#7688) | SmallJoker | |
Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit | |||
2019-05-21 | Make autoforward simulate the 'up' key (#8249) | DS | |
2019-02-10 | Slippery: Do not apply when swimming (#8198) | SmallJoker | |
2019-02-09 | Autojump: Disable in fly mode, support continuous forward (#8200) | SmallJoker | |
Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201) | |||
2018-12-31 | Extend pitch fly mode to swimming (#7943) | random-geek | |
2018-12-01 | Added pitch fly mode (#7817) | Gaƫl C | |
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf) | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories |