| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-04 | Minimap as HUD element with API control | Pierre-Yves Rollo | |
| Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | |||
| 2020-10-04 | Add First Person Attachments (#10360) | Jordan Snelling | |
| Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. | |||
| 2020-10-04 | The Robot Update | Elias Fleckenstein | |
| 2020-10-03 | Reduce the FPS when the window is unfocused (#8837) | HybridDog | |
| 2020-08-24 | Properly handle mod-errors in on_shutdown | Desour | |
| 2020-08-15 | UI Update; Added AutoTool | Elias Fleckenstein | |
| 2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
| Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
| 2020-08-14 | Some Updates | Elias Fleckenstein | |
| 2020-07-31 | Added more cheats | Elias Fleckenstein | |
| 2020-07-30 | Improved Xray and Fullbright | Elias Fleckenstein | |
| 2020-07-28 | Improved Freecam | Elias Fleckenstein | |
| 2020-07-28 | Added cheat Menu | Elias Fleckenstein | |
| 2020-07-27 | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | |
| 2020-07-26 | Improved Killaura and Chat position | Elias Fleckenstein | |
| 2020-07-26 | Added autodig, moved chat | Elias Fleckenstein | |
| 2020-07-20 | Added EntitySpeed | Elias Fleckenstein | |
| 2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
| keybind (by default ender inventory) | |||
| 2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
| 2020-07-18 | Removed fast killaura | Elias Fleckenstein | |
| 2020-07-14 | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | |
| Adds new object crosshair base pack texture | |||
| 2020-07-14 | Cleanup ClientLauncher structure (#10160) | SmallJoker | |
| Remove duplicated variables and unify the startup data into a new (inherited) struct. | |||
| 2020-07-06 | Initial Commit | Elias Fleckenstein | |
| 2020-06-23 | test | Elias Fleckenstein | |
| 2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
| Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
| 2020-06-09 | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | |
| 2020-05-27 | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | |
| 2020-05-14 | Add chat_log_level setting (#9223) | SmallJoker | |
| Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed | |||
| 2020-05-13 | Hacked Client | Elias Fleckenstein | |
| 2020-05-11 | Add support for statbar “off state” icons (#9462) | Wuzzy | |
| This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com> | |||
| 2020-05-07 | Server class code cleanups (#9769) | Loïc Blot | |
| * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. | |||
| 2020-05-05 | Fix broken client if openal cannot be opened (#9804) | Loïc Blot | |
| 2020-05-05 | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | |
| 2020-04-25 | Ensure game is shutdown if server throws exception (#9742) | Paul Ouellette | |
| 2020-04-25 | Add server side translations capability (#9733) | EvidenceB Kidscode | |
| * Add server side translations capability | |||
| 2020-04-23 | Camera: Fix shootline line offsets II (#9730) | SmallJoker | |
| 2020-04-16 | Camera: Fix shooting line offsets (#9681) | SmallJoker | |
| Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code. | |||
| 2020-04-13 | Remove sound menu and show proper msgs if sound is off (#9069) | Wuzzy | |
| 2020-04-12 | Play 'player_jump' when player jumps (#9373) | Wuzzy | |
| 2020-04-11 | Formspecs: Add state-selection to style elements (#9378) | Hugues Ross | |
| 2020-04-11 | A few initialization cleanups | sfan5 | |
| 2020-04-08 | Overall improvements to log messages (#9598) | sfan5 | |
| Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places. | |||
| 2020-03-20 | Add comments for translators (#9510) | Wuzzy | |
| * Add translator comments for "special" strings * Add translator comments for some "tricky" strings | |||
| 2020-03-05 | set_sky improvements, set_sun, set_moon and set_stars | Jordach | |
| 2019-12-06 | Add z-index management to HUD | Pierre-Yves Rollo | |
| 2019-11-11 | Run on_item_use CSM callback even if item is not marked usable | sfan5 | |
| Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). | |||
| 2019-10-09 | Fix isDead()/autoforward crash (#9031) | Paramat | |
| Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | |||
| 2019-09-29 | Move Quicktune code to util/ (#8871) | ANAND | |
| 2019-09-26 | Simple shader fixes. (#8991) | lhofhansl | |
| 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | |||
| 2019-09-22 | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | |
| ItemDefinition &selected_def, | |||
| 2019-09-19 | Add support for per-player FOV overrides and multipliers | Anand S | |
