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path: root/src/client/content_cao.cpp
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2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-03-31Irrlicht support code maintenancesfan5
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2020-12-24Fix some minor code issues all over the placesfan5
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan5
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-04Add First Person Attachments (#10360)Jordan Snelling
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-07-30content_cao: Support texture animation for upright_sprite (#10020)sfan5
2020-06-26Fix bone-attached entities (#10015)hecktest
2020-06-18content_cao: Fix behavior of legacy "textures" field for wielditemssfan5
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-11Use multiple light positions for CAO lightingsfan5
2020-06-11content_cao: Do not expire visuals for texture updatessfan5
2020-06-09Fix player-to-object attachment teleport bug (#10008)hecktest
Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-07Recalculate mesh normals for CAOs (#10000)Danila Shutov
2020-06-07GenericCAO: Fix glow not working since a08d18aSmallJoker
2020-06-04Move shared parameters sending to UnitSAO (#9968)SmallJoker
Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-01ContentCAO: Update light of all attached entities (#9975)SmallJoker
2020-05-29Clean up CAO nametag handling and remove deprecated AO_CMDsfan5
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29content_cao: Do not expire visuals when not necessarysfan5
fixes #6572
2020-05-24Fix two bugs in content_caosfan5
fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
2020-05-16Make automatic_rotate relative, allow setting rotation (#8468)ANAND
automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-11Damage texture modifier (#9833)Lars Müller
Adds a new object property "damage_texture_modifier"
2020-04-26Fix UpdateBonePosition() breaking animations (#9577)theviper121
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2020-04-11Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex
Fixes #9637.
2020-04-10Drop genericobject.{cpp,h} (#9629)Loïc Blot
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-03-28Fix crash on wielditem/item entitiessfan5
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-23Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov
An alternative to #9537
2020-03-16Fix entity lighting (#9514)Danila Shutov
fixes #9482
2020-02-16Basic model shading (#9374)Danila Shutov
2019-12-07Renaming the function wasn't enoughSmallJoker
2019-12-07Attachments: Fix interpolation from (0,0,0) after detachSmallJoker
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-05Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker
2019-10-06Fix upright_sprite lighting when colors are setsfan5
fixes #9020
2019-10-05Fix unwanted detaching when damage = 0Jacob Lifshay
2019-10-02Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker
Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-08-31Fix rotation of attached particlespawnerPedro Gimeno
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-20Disable autoforward if player is deadANAND