| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-05-22 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2022-05-20 | Fix lighting of upright_sprite entities (#12336) | x2048 | |
| Use MeshNode materials to set the light since ReadOnlyMaterials is now false | |||
| 2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2022-04-30 | Deal with compiler warnings | sfan5 | |
| 2022-04-15 | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | |
| 2022-03-07 | Fix shadows for upright sprite nodes | Dmitry Kostenko | |
| Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | |||
| 2022-03-07 | Improve lighting of entities. | Dmitry Kostenko | |
| Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | |||
| 2022-03-07 | Render shadows on entities. | Dmitry Kostenko | |
| Fixes problem with mod 'drawers'. | |||
| 2022-01-19 | Fix local animation not instantly updating after being set | sfan5 | |
| 2022-01-02 | Cap damage overlay duration to 1 second (#11871) | Wuzzy | |
| 2022-01-02 | Recalculate normals before adding mesh to the scene | x2048 | |
| 2021-12-05 | Fix various code & correctness issues (#11815) | sfan5 | |
| 2021-11-22 | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | |
| (#11766) | |||
| 2021-11-19 | Fix local digging animation (#11772) | savilli | |
| 2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
| 2021-10-20 | Add no_texture.png as fallback for unspecified textures | Wuzzy | |
| 2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-09-19 | Add ClientObjectRef:remove and return true in on_object_add callback to ↵ | Elias Fleckenstein | |
| remove newly added object | |||
| 2021-08-30 | add airjump and remove unused headers | Minetest-j45 | |
| 2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
| This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2021-08-16 | Start sprite animation at the beginning (#11509) | Lean Rada | |
| When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. | |||
| 2021-07-22 | Remove unused ITextSceneNode header (#11476) | hecks | |
| Co-authored-by: hecktest <> | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
| 2021-05-30 | Fix procession ordering issue in content_cao | sfan5 | |
| 2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-05-11 | Add on_object_add callback2021.05 | Elias Fleckenstein | |
| 2021-05-10 | Add on_object_hp_change callback and nametag images | Elias Fleckenstein | |
| 2021-05-10 | Call on_object_properties_change callback when adding object to scene | Elias Fleckenstein | |
| 2021-05-10 | Add on_object_properties_change callback | Elias Fleckenstein | |
| 2021-05-10 | Add ClientObjectRef:set_properties | Elias Fleckenstein | |
| 2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot | |
| 2021-05-03 | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | |
| * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | |||
| 2021-03-31 | Irrlicht support code maintenance | sfan5 | |
| 2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-02-17 | Add nametag background setting and object property (#10937) | rubenwardy | |
| 2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
| 2020-11-28 | Improved Freecam | Elias Fleckenstein | |
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-26 | Fixed glowing GenericCAOs being rendered completely back when Fullbright is ↵ | Elias Fleckenstein | |
| enabled | |||
| 2020-11-23 | LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override | Elias Fleckenstein | |
| 2020-11-12 | Fix player sprite visibility in first person | sfan5 | |
| closes #10525 | |||
| 2020-11-12 | Fix overloaded virtual warnings with get/setAttachment() | sfan5 | |
| 2020-11-08 | ContentCAO: Fix segfault when minimap is disabled | SmallJoker | |
| 2020-11-04 | Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵ | Lars Müller | |
| (#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557. | |||
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-10-20 | Fix show_on_minimap default value for local player | sfan5 | |
| fixes #10526 | |||
| 2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
| property (#10443) | |||
| 2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
