| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2022-04-30 | Deal with compiler warnings | sfan5 | |
| 2022-04-15 | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | |
| 2022-03-07 | Fix shadows for upright sprite nodes | Dmitry Kostenko | |
| Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | |||
| 2022-03-07 | Improve lighting of entities. | Dmitry Kostenko | |
| Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | |||
| 2022-03-07 | Render shadows on entities. | Dmitry Kostenko | |
| Fixes problem with mod 'drawers'. | |||
| 2022-01-19 | Fix local animation not instantly updating after being set | sfan5 | |
| 2022-01-02 | Cap damage overlay duration to 1 second (#11871) | Wuzzy | |
| 2022-01-02 | Recalculate normals before adding mesh to the scene | x2048 | |
| 2021-12-05 | Fix various code & correctness issues (#11815) | sfan5 | |
| 2021-11-22 | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | |
| (#11766) | |||
| 2021-11-19 | Fix local digging animation (#11772) | savilli | |
| 2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
| 2021-10-20 | Add no_texture.png as fallback for unspecified textures | Wuzzy | |
| 2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-09-19 | Add ClientObjectRef:remove and return true in on_object_add callback to ↵ | Elias Fleckenstein | |
| remove newly added object | |||
| 2021-08-30 | add airjump and remove unused headers | Minetest-j45 | |
| 2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
| This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2021-08-16 | Start sprite animation at the beginning (#11509) | Lean Rada | |
| When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. | |||
| 2021-07-22 | Remove unused ITextSceneNode header (#11476) | hecks | |
| Co-authored-by: hecktest <> | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
| 2021-05-30 | Fix procession ordering issue in content_cao | sfan5 | |
| 2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-05-11 | Add on_object_add callback2021.05 | Elias Fleckenstein | |
| 2021-05-10 | Add on_object_hp_change callback and nametag images | Elias Fleckenstein | |
| 2021-05-10 | Call on_object_properties_change callback when adding object to scene | Elias Fleckenstein | |
| 2021-05-10 | Add on_object_properties_change callback | Elias Fleckenstein | |
| 2021-05-10 | Add ClientObjectRef:set_properties | Elias Fleckenstein | |
| 2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot | |
| 2021-05-03 | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | |
| * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | |||
| 2021-03-31 | Irrlicht support code maintenance | sfan5 | |
| 2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-02-17 | Add nametag background setting and object property (#10937) | rubenwardy | |
| 2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
| 2020-11-28 | Improved Freecam | Elias Fleckenstein | |
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-26 | Fixed glowing GenericCAOs being rendered completely back when Fullbright is ↵ | Elias Fleckenstein | |
| enabled | |||
| 2020-11-23 | LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override | Elias Fleckenstein | |
| 2020-11-12 | Fix player sprite visibility in first person | sfan5 | |
| closes #10525 | |||
| 2020-11-12 | Fix overloaded virtual warnings with get/setAttachment() | sfan5 | |
| 2020-11-08 | ContentCAO: Fix segfault when minimap is disabled | SmallJoker | |
| 2020-11-04 | Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵ | Lars Müller | |
| (#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557. | |||
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-10-20 | Fix show_on_minimap default value for local player | sfan5 | |
| fixes #10526 | |||
| 2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
| property (#10443) | |||
| 2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
| 2020-10-04 | Add First Person Attachments (#10360) | Jordan Snelling | |
| Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. | |||
| 2020-10-04 | Fix short 180 degree rotation when using set_bone_position (#10405) | Lars Müller | |
