| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-03-12 | Avoid unnecessary copies during media/mesh loading | sfan5 | |
| 2021-03-12 | Handle mesh load failure without crashing | sfan5 | |
| 2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-02-02 | Drop wide/narrow conversion functions | sfan5 | |
| The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | |||
| 2021-01-31 | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | |
| This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226. | |||
| 2021-01-22 | Remove dead code (#10845) | rubenwardy | |
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
| property (#10443) | |||
| 2020-10-05 | Improved X-Ray, added AutoEject | Elias Fleckenstein | |
| 2020-10-05 | Remove unused functions reported by cppcheck (#10463) | SmallJoker | |
| Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. | |||
| 2020-10-04 | Improved Tracers | Elias Fleckenstein | |
| 2020-10-04 | Added AutoSneak and improved X-Ray MapBlock updating | Elias Fleckenstein | |
| 2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
| 2020-10-04 | Minimap as HUD element with API control | Pierre-Yves Rollo | |
| Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | |||
| 2020-10-04 | The Robot Update | Elias Fleckenstein | |
| 2020-09-16 | Clean up server-side translations, remove global variable (#10075) | rubenwardy | |
| 2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
| Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
| 2020-08-14 | Some Updates | Elias Fleckenstein | |
| 2020-08-01 | Added BrightNight | Elias Fleckenstein | |
| 2020-07-30 | Improved Xray and Fullbright | Elias Fleckenstein | |
| 2020-07-28 | Added cheat Menu | Elias Fleckenstein | |
| 2020-07-20 | Added EntitySpeed | Elias Fleckenstein | |
| 2020-07-18 | Fixed 5.4.0-dev build | Elias Fleckenstein | |
| 2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
| 2020-07-07 | Fix player controls only being applied for the first move | TheTermos | |
| 2020-06-23 | test | Elias Fleckenstein | |
| 2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
| 2020-05-17 | Client: Add sum and average to packetcounter | sfan5 | |
| 2020-05-13 | Hacked Client | Elias Fleckenstein | |
| 2020-04-25 | Add server side translations capability (#9733) | EvidenceB Kidscode | |
| * Add server side translations capability | |||
| 2020-04-14 | Refactor texture overrides and add new features (#9600) | Hugues Ross | |
| * Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
| 2020-04-11 | A few initialization cleanups | sfan5 | |
| 2020-04-08 | Overall improvements to log messages (#9598) | sfan5 | |
| Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places. | |||
| 2020-04-06 | Allow relative directories for `screenshot_path`, tweak default path (#9122) | Hugo Locurcio | |
| This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already. | |||
| 2020-02-16 | Basic model shading (#9374) | Danila Shutov | |
| 2020-02-01 | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | |
| 2020-01-11 | Map download: Escape ':' to '_' (#9235) | Montandalar | |
| This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save. | |||
| 2019-11-25 | Improve client-side packet receiving | sfan5 | |
| 2019-11-11 | Fix clang-tidy and lint travis checks | sfan5 | |
| 2019-11-11 | [CSM] Expose more env functions | sfan5 | |
| 2019-11-11 | Refactor CSM restriction code a bit | sfan5 | |
| This also fixes find_node_near restrictions being ineffective. | |||
| 2019-11-09 | Be lenient with extra slashes for CSM paths | sfan5 | |
| 2019-11-09 | Corrections to client_lua_api.txt | sfan5 | |
| 2019-11-09 | Load client mods into memory before execution. | sfan5 | |
| Preperation for server-sent CSM which will eventually need this. | |||
| 2019-10-08 | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | |
| Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | |||
| 2019-09-14 | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | |
| 2019-09-14 | Send ActiveObjects once right after Init2 | ANAND | |
