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2015-07-17Server kicks: make messages configurable, cache wstringest31
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-07-01Disable mesh cache by defaultest31
2015-06-30Biome API: Increase heat and humidity noise spreads to 1000paramat
2015-06-28Minimap updateRealBadAngel
2015-06-21Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat
0.5 persistence for humidity
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-16Add core.request_insecure_environment()ShadowNinja
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2015-05-11Change lower limit of display_gamma to 1.0 (linear light)Craig Robbins
Now matches function comment
2015-05-08Conf.example: Update recommended maximum cloud radius to 26paramat
2015-05-04Clouds: Make cloud area radius settable in .confparamat
2015-04-14Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat
2015-04-13Conf.example: Update, fix and improve mapgen flags docsparamat
Remove dynamic weather year parameter
2015-04-01Fix some minor details from 6d61375kwolekr
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat
2015-03-04Cavegen, mgv5: Cleanup codeparamat
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
2015-02-25Add camera smoothing and cinematic mode (F8)rubenwardy
2015-02-18Increase default font_sizeBlockMen
2015-02-18Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot
reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade9
hardcoded values).
2015-01-06Implement X11 dpi autodetectionsapier
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-25Conf.example: Correct grammar and spelling. Shorten some lines. Move a few ↵paramat
lines into correct sections. Remove finite liquid reference. Make indentation consistent
2014-12-24Increase indentation throughout file for clarity. Correct mistakes. Shorten ↵paramat
lines. Make more consistent Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-24State biome API heat and humidity noise parameters in positional formatparamat
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-23Conf.example: Fix typoparamat
2014-12-23Make limiting of the reflow liquids queue size optionalCraig Robbins
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
2014-12-22Update mapgen stuff in minetest.confparamat
2014-12-18Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins
consumed
2014-12-02Use setting groups for NoiseParamskwolekr
Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
2014-12-01Fix style of comment in minetest.conf.exampleKahrl
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Implement proper font handlingsapier
2014-11-27added enable_build_where_you_stand optionSokomine
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat
blobs
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-23Remove remenants of mob codePavel Puchkin
Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Update default of preload_item_visuals in minetest.conf.exampleShadowNinja