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2020-07-18Update to minetest 5.4.0-devElias Fleckenstein
2020-07-02Fix undeclared global in devtest (#10133)Wuzzy
2020-06-23testElias Fleckenstein
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-08devtest: Improve tool and formspec usabilitysfan5
also fix the yawsprite test entity
2020-05-30Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy
2020-05-29Add disable_jump check for the player's feetMoNTE48
2020-05-29Add minetest.is_creative_enabledWuzzy
2020-05-26Devtest game: Update biome registrations (#9936)Paramat
2020-05-26Devtest: Fix crash in player unittest (#9937)Wuzzy
Happened if player unittests run when player has exactly 3 HP
2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy
2020-05-24Replacement for Minimal Development Test (PR) (#9450)Wuzzy
2020-05-02Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross
* Add padding and content_offset style properties to buttons
2020-04-18Apply a scrollbar's default value to scroll containers (#9699)DS
Fixes #9691.
2020-04-13Add scroll_container formspec element (redo) (#9101)DS
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-11Formspecs: Add state-selection to style elements (#9378)Hugues Ross
2020-04-08GalwayGirl ClientElias Fleckenstein
2020-03-16Formspecs: Add starting frame to `animated_image` (#9411)v-rob
2020-03-01Add multiple element selection to `style` and `style_type` (#9380)v-rob
2020-02-15Add animated_image[] formspec element (#9258)Hugues Ross
2020-01-26Add 9-slice background support to button formspec elements (#9290)Hugues Ross
2020-01-22StaticText/EnrichedString: Styling support (#9187)SmallJoker
* StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
2019-12-09Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross
2019-10-24Change some rough/inappropriate language in comments (#9061)random-geek
2019-10-23Add 4 missing fallback/default textures (#8845)Wuzzy
Processed using 'optipng -o7 -strip all '
2019-10-12Add more visual feedback for button states (#8916)Hugues Ross
- Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property)
2019-08-10Fix some issues with minetest.clear_craft (#8712)Paul Ouellette
* Fix some issues with minetest.clear_craft - Fix memory leak - Fix crafts with an output count not being cleared when clearing by input. - Fix recipe list being reversed when clearing by input. * Add CraftInput::empty()
2019-08-03Add formspec testing to test mod in minimalrubenwardy
2019-07-27minimal: Move get_craft_result tests to test modPaul Ouellette
2019-05-03minimal: Fix crash due to assertion failANAND
2018-10-16Add disable_repair group to prevent tool repair (#7381)Wuzzy
2018-06-14Minimal: Disable disruptive formspec test by default (#7423)Wuzzy
* Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first.
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-05-16Minimal: Fix HP change crash (#7344)SmallJoker
2018-04-30MetaDataRef: Add contains() and get() (#7214)rubenwardy
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2018-03-28Load dependencies and description from mod.confAndrew Ward
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2017-10-28Fix default item callbacks to work with nil users (#5819)raymoo
* Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
2017-10-15Real global textures (#6105)Vitaliy
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-01Remove nodeupdate completely (#6358)Rui
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
Add LuaEntity on_death callback This fixes #5474
2017-05-24Minimal: Add river water nodes (#5809)Paramat
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-04-22lua: remove core.cause_error call (#5637)Loïc Blot
it was used in minimal to trigger core crash, not very useful
2017-02-18Fix not being able to damage players in minimal (#5266)red-001
2017-01-18Add particle animation, glowsfan5
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.