| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel | |
| 2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | |
| from shaders. | |||
| 2014-08-14 | Make faces shading correct for all possible modes. | RealBadAngel | |
| Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | |||
| 2014-07-07 | Faces shading fixes | RealBadAngel | |
| 2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
| 2014-06-15 | Unite nodes shaders. | RealBadAngel | |
| Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
| 2014-04-16 | Fix invalid liquid lighting. | RealBadAngel | |
| 2014-03-21 | Normal maps generation on the fly. | RealBadAngel | |
| Parallax mapping with slope information. Overriding normal maps. | |||
| 2013-12-09 | Optimize shaders code. Add settings at compile time. | RealBadAngel | |
| 2013-12-08 | Fix shaders on some GPUs | Novatux | |
| 2013-12-03 | Shaders rework. | RealBadAngel | |
| 2013-08-04 | Fix texture bumpmapping on some GPUs | Zeg9 | |
| 2013-07-04 | Add texture bumpmapping feature. | RealBadAngel | |
| 2013-04-27 | Actually fix shader3 alpha this time | kwolekr | |
| 2013-04-25 | Transform alpha channel as well in shader | kwolekr | |
| 2013-04-23 | Add option to use texture alpha channel | kwolekr | |
| 2013-03-17 | Fix new_style_water | PilzAdam | |
| 2012-12-02 | Tweak shader randomly a bit | Perttu Ahola | |
| 2012-12-02 | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | |
| shaders are used | |||
| 2012-12-02 | Remove accidental vim swap file | Perttu Ahola | |
| 2012-12-02 | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | |
| 2012-12-02 | ShaderSource and silly example shaders | Kahrl | |
