| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-01-23 | Add hardware node coloring. Includes: | Dániel Juhász | |
| - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted" | |||
| 2016-12-24 | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | |
| Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). | |||
| 2016-12-07 | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | |
| Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. | |||
| 2016-11-17 | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | |
| 2016-11-04 | Remove unused shader matrices. (#4723) | lhofhansl | |
| 2016-10-26 | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | |
| 2016-10-25 | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | |
| 2016-10-24 | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | |
| 2016-10-13 | Use range-based fog instead of z-plane based. | Lars Hofhansl | |
| 2016-03-25 | Replace CRLF with LF in shader files | est31 | |
| 2016-02-09 | Filmic HDR tone mapping | RealBadAngel | |
| 2015-07-16 | Fix relief mapping issues | RealBadAngel | |
| 2015-06-14 | Automated whitespace error fix for last commit | est31 | |
| 2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | |
| 2015-01-16 | Optimize bumpmapping mathematics | Loic Blot | |
| OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
| 2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins | |
| This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | |||
| 2015-01-15 | Optimize bumpmapping mathematics | Loic Blot | |
| OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
| 2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel | |
| 2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | |
| from shaders. | |||
| 2014-07-07 | Faces shading fixes | RealBadAngel | |
| 2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
| 2014-06-15 | Unite nodes shaders. | RealBadAngel | |
| Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
