| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-25 | Replace CRLF with LF in shader files | est31 | |
| 2016-02-09 | Filmic HDR tone mapping | RealBadAngel | |
| 2015-07-16 | Fix relief mapping issues | RealBadAngel | |
| 2015-06-14 | Automated whitespace error fix for last commit | est31 | |
| 2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | |
| 2015-01-16 | Optimize bumpmapping mathematics | Loic Blot | |
| OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
| 2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins | |
| This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | |||
| 2015-01-15 | Optimize bumpmapping mathematics | Loic Blot | |
| OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
| 2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel | |
| 2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | |
| from shaders. | |||
| 2014-07-07 | Faces shading fixes | RealBadAngel | |
| 2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
| 2014-06-15 | Unite nodes shaders. | RealBadAngel | |
| Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
