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AgeCommit message (Collapse)Author
2020-11-04Updated CreditsElias Fleckenstein
2020-11-04Cheat Menu Improvements ChangeElias Fleckenstein
2020-11-04Merge branch 'master' into masterElias Fleckenstein
2020-11-04Added CheatHUDElias Fleckenstein
2020-11-04Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵Elias Fleckenstein
ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object()
2020-11-02Fixed ColorChatElias Fleckenstein
2020-11-02Reverted accidental commit in wrong repoElias Fleckenstein
This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.
2020-11-02Armor textures supportElias Fleckenstein
2020-11-02Re-Added Chat EffectsElias Fleckenstein
2020-10-23Revert "Add Block Formspec Hack"realOneplustwo
This reverts commit 6652d7ac2a463581aa53c1599b7b93762422ff0f.
2020-10-22Add Block Formspec HackrealOneplustwo
2020-10-22Added NukeElias Fleckenstein
2020-10-21Make cheat menu color and font configurable via settingsrealOneplustwo
2020-10-21Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵Elias Fleckenstein
starts at 1 now
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Test GitHub Discord IntegrationElias Fleckenstein
2020-10-18Test GitHub Discord IntegrationElias Fleckenstein
2020-10-18Extended ClientObjectRef; Improved CrystalPvPElias Fleckenstein
2020-10-18Lint is bitchElias Fleckenstein
2020-10-17New Mod SystemElias Fleckenstein
2020-10-12Added AttachmentFloatElias Fleckenstein
2020-10-05Improved X-Ray, added AutoEjectElias Fleckenstein
2020-10-05Added ESP, fixed Tracers, improved JesusElias Fleckenstein
2020-10-04Added Tracers, NoSlow and NoForceRotate; GUI Colors changedElias Fleckenstein
2020-10-04The Robot UpdateElias Fleckenstein
2020-08-22Unrestricted HTTP API for Client, Server and Main MenuElias Fleckenstein
2020-08-22Added Chat Spam, Replace and settingtypes.txt for ClientmodsElias Fleckenstein
2020-08-15UI Update; Added AutoToolElias Fleckenstein
2020-08-14Some UpdatesElias Fleckenstein
2020-08-01Added CoordsElias Fleckenstein
2020-08-01Added BrightNightElias Fleckenstein
2020-07-31Added more cheatsElias Fleckenstein
2020-07-28Added cheat MenuElias Fleckenstein
2020-07-20Added EntitySpeedElias Fleckenstein
2020-07-18Added customizable keybindings, improved freecam, added special inventory ↵Elias Fleckenstein
keybind (by default ender inventory)
2020-07-18Update to minetest 5.4.0-devElias Fleckenstein
2020-07-18Added settingsElias Fleckenstein
2020-07-18Removed fast killauraElias Fleckenstein
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-07-08Fix ContentDB menu icons not appearing on Windowssfan5
2020-07-08DefaultsettingsElias Fleckenstein
2020-07-06Initial CommitElias Fleckenstein
2020-06-23testElias Fleckenstein
2020-06-09Some vector functions useful for working with rotations (#9572)NetherEran
* added vector.rotate * added vector.forward_from_rotation and vector.up_from_rotation * added vector.forward_up_to_rotatiton * fixed some bugs and formatting with vector functions * shortened name of some new vector functions and added documentation * made vector.rotate not require a unit vector as axis * fixed crash with vector.forward_up_to_rot * renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis * documented vector function changes * removed some whitespace to appease luacheck * implemented and fixed optimization of vector.rotate_around_axis by SmallJoker * added some unit tests for rotation vector functions * clarified that rotation vectors are in radians and according to the left hand rule * hopefully appeased luacheck * renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation * handled cases where sin or cos are 0 in rotation vector functions * added more comments * clarified documentation of rotation vector functions * added more unit tests * changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems * made vector.rotate_around_axis actually left handed * unrolled matrix multiplication * removed vector.forward_at_rotation and vector.up_at_rotation * prettified vector.rotate_around_axis, made previous commits not break anything * removed references to removed vector.forward_at_rotation and vector.up_at_rotation * removed documentation of removed vector functions * clarified documentation and fixed styling of rotation vector functions * restyled comments minorly * spelling fixes and some hopefully better comments * allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments * made vector.rotate_around_axis() right handed again for consistency * documented previous changes * made matrix multiplication actually multiply * renamed vector.directions_to_rotation() to vector.dir_to_rotation() * optimized a distance comparison * Fixed potential false positive in unit tests. Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2020-06-06Fix incorrect extension used for ContentDB thumbnailsrubenwardy
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-06-04Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy
2020-05-29Add minetest.is_creative_enabledWuzzy
2020-05-29Update ContentDB dialog (#9949)rubenwardy