| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-02-21 | Drop nodes as items when dugged and no room in inventory and dont remove ↵ | PilzAdam | |
| dropped items when no room in inventory | |||
| 2012-12-15 | Fix item entity's collision with nodeboxes | jordan4ibanez | |
| 2012-11-27 | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | |
| This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | |||
| 2012-11-26 | Use wielditem drawtype for all nodes in item_entity | PilzAdam | |
| 2012-09-09 | Statically store always_collect field of __builtin:item | Perttu Ahola | |
| 2012-07-21 | Check whether node is known before reading definition in ↵ | Perttu Ahola | |
| __builtin:item:on_step() | |||
| 2012-04-04 | Fix super-small size of regular item entities | Perttu Ahola | |
| 2012-04-04 | Fix dropped nodeitem visuals | Perttu Ahola | |
| 2012-04-01 | Implement dropped items as LuaEntities; leave the old ones as is for ↵ | Perttu Ahola | |
| compatibility | |||
