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path: root/builtin/item.lua
AgeCommit message (Expand)Author
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola
2012-08-19Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola
2012-08-12Allow digging of unknown nodesMatthew I
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola
2012-07-23Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola
2012-07-23Fix building on top of (pointable && buildable_to) nodesPerttu Ahola
2012-07-21Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola
2012-07-21Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose
2012-06-16Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola
2012-06-16Update field names to non-deprecated ones in node definition prototypePerttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-05place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola
2012-06-03Add can_dig callbackdarkrose
2012-06-03Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola
2012-06-03on_metadata_inventory_{move,offer,take}Perttu Ahola
2012-06-03Random node metadata thingsPerttu Ahola
2012-06-03Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola
2012-04-09Allow redefining minetest.item_place and the likePerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola
2012-04-01Split builtin.lua to multiple filesPerttu Ahola