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2020-11-04Added CheatHUDElias Fleckenstein
2020-11-04Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵Elias Fleckenstein
ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object()
2020-11-02Fixed ColorChatElias Fleckenstein
2020-11-02Reverted accidental commit in wrong repoElias Fleckenstein
This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3.
2020-11-02Armor textures supportElias Fleckenstein
2020-11-02Re-Added Chat EffectsElias Fleckenstein
2020-10-22Added NukeElias Fleckenstein
2020-10-21Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵Elias Fleckenstein
starts at 1 now
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Test GitHub Discord IntegrationElias Fleckenstein
2020-10-18Test GitHub Discord IntegrationElias Fleckenstein
2020-10-18Extended ClientObjectRef; Improved CrystalPvPElias Fleckenstein
2020-10-17New Mod SystemElias Fleckenstein
2020-10-12Added AttachmentFloatElias Fleckenstein
2020-10-05Added ESP, fixed Tracers, improved JesusElias Fleckenstein
2020-10-04Added Tracers, NoSlow and NoForceRotate; GUI Colors changedElias Fleckenstein
2020-10-04The Robot UpdateElias Fleckenstein
2020-08-15UI Update; Added AutoToolElias Fleckenstein
2020-08-14Some UpdatesElias Fleckenstein
2020-08-01Added CoordsElias Fleckenstein
2020-08-01Added BrightNightElias Fleckenstein
2020-07-31Added more cheatsElias Fleckenstein
2020-07-28Added cheat MenuElias Fleckenstein
2020-07-20Added EntitySpeedElias Fleckenstein
2020-07-18Added customizable keybindings, improved freecam, added special inventory ↵Elias Fleckenstein
keybind (by default ender inventory)
2020-07-18Added settingsElias Fleckenstein
2020-07-06Initial CommitElias Fleckenstein
2020-06-23testElias Fleckenstein
2020-05-13Hacked ClientElias Fleckenstein
2019-08-06Add luacheck to check builtin (#7895)rubenwardy
2018-12-24CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
2018-11-24CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled. Move the CSM death formspec code to a dedicated file.
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2017-10-02[CSM] Add callback on open inventory (#5793)Vincent Glize
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-07-15Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
2017-07-15CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy
Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-001
that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
2017-06-09CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS
2017-05-21[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet
* [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
2017-05-06[CSM] add `on_item_use` (#5544)red-001
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
* [CSM] Add event on_place_node API lua
2017-04-11[CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-001
2017-04-10[CSM] Use more gettext (#5553)red-001
2017-04-10[CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-001
2017-04-08[CSM] Add event on_connect player API lua (#5540)Vincent Glize
* Add event on_connect player API lua
2017-04-06Expose vector helpers to CSMLoic Blot
2017-03-26Change command prefix to "." and add "help" command.red-001
2017-03-13[CSM] Add `on_punchnode` callbackred-001