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AgeCommit message (Collapse)Author
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-01Split up mapgen.cppkwolekr
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-08-16Makefile support for build without leveldbsapier
2014-07-16Fix error handling on inconsistent client ready messagesapier
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16Fix android build after removal of indev and math mapgensapier
2014-07-06Update version numbers for 0.4.10sapier
2014-07-06Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier
mapblock there
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!