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Author
2015-03-15
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
Finer progress bar updates when initializing nodes
est31
2015-03-15
Android Makefile update backported from stable-0.4 with minor changes
Loic Blot
2015-03-15
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-14
Android: Backport changes from stable-0.4
Loic Blot
2015-03-14
Android: fix package name in JAVA sources
Loic Blot
2015-03-14
Fix package name in AndroidManifest.xml
Loic Blot
2015-03-14
AndroidManifest.xml version bump
Loic Blot
2015-03-14
Disable double-click -> ESC translation for main menu
Craig Robbins
2015-03-13
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-12
Update Indonesian Language
SmallJoker
2015-03-12
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-11
Unescape tooltip texts
est31
2015-03-11
Mgv6: Fix uninitialised heightmap used by cavegen
paramat
2015-03-11
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-10
Silence Clang warning
ShadowNinja
2015-03-10
Ensure that heightmap is initialized before use
Craig Robbins
2015-03-09
Stop formspecs closing with double-click in empty area
Craig Robbins
2015-03-08
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
Make the dummy backend only look up blocks once
ShadowNinja
2015-03-08
Update Android Makefile
Maksim Gamarnik
2015-03-08
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-07
Optimize Profiler::avg()
gregorycu
2015-03-07
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
Add Turkish comment translation to minetest.desktop
Mahmut Elmas
2015-03-07
Add more Android build files to .gitignore
est31
2015-03-07
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
Improve Clouds::render mathematics
Loic Blot
2015-03-07
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-06
Don't start a server for map migration
ShadowNinja
2015-03-06
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
Biome API: Enable decorations placed on water
paramat
2015-03-05
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-06
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-05
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...
Loic Blot
2015-03-05
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
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