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2015-03-23Fix endianness inconsistency with PcgRandom::bytes()kwolekr
2015-03-23Schematics: Error if unable to open filekwolekr
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-23Fix Android build on 32 bitest31
2015-03-23Fix cmake po detection bugest31
2015-03-23Fix minetest.get_craft_recipe functionest31
2015-03-22Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot
2015-03-22Protect Player::hud from concurrent modificationsLoic Blot
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot
2015-03-22Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot
2015-03-22Fix some loose ends from 3993093fkwolekr
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker
2015-03-20Optimize minetest.get_(all)_craft_recipe(s)gregorycu
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
2015-03-19Reset the old HP method on PlayerSAO::setHPLoic Blot
2015-03-18Fix game minetest.conf default settingsest31
2015-03-18Add a Lua call to do damages / healsLoic Blot
2015-03-18ServerpacketHandler: spelling fixesLoic Blot
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat
2015-03-18Save creative_mode and enable_damage setting for each world in world.mtfz72
2015-03-17MutexedQueue inherits must use std::deque instead of std::listLoic Blot
2015-03-17Remove Android makefile ugly make -j hackLoic Blot
2015-03-17Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin
2015-03-17Server::step throw is never catched in minetestserverLoic Blot
2015-03-17Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot
2015-03-17Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot
2015-03-17Minor bug fix (lag between damage flash and hearts updating)Craig Robbins
2015-03-17Fix various damage related bugs (client-side)Craig Robbins
2015-03-17Minor cleanup: game.cppCraig Robbins
2015-03-16Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr
2015-03-16Bump android version codeLoic Blot
2015-03-16Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot
2015-03-16Android: Fix auto-entry of server address and port in mainmenuest31
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot
2015-03-15SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-15Android Makefile update backported from stable-0.4 with minor changesLoic Blot
2015-03-15mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat
2015-03-14Android: Backport changes from stable-0.4Loic Blot