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Author
2022-06-03
Rework main menu confirmation dialogs (#12356)
ROllerozxa
2022-06-03
Docs: remove unimplemented `preserve` field in crafting recipes
Zughy
2022-05-29
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
Reject registering node with empty name
sfan5
2022-05-29
Minor code improvements around active block keeping
sfan5
2022-05-29
Immediately activate blocks when a player joins
sfan5
2022-05-29
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
Don't allow banning in singleplayer
sfan5
2022-05-29
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
Remove remains of video mode querying
sfan5
2022-05-29
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
Add API function to invoke player respawn
sfan5
2022-05-29
Protect a few more settings from being set from mods
sfan5
2022-05-29
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
Improve a translation string
sfan5
2022-05-29
Default settings, presets and configuration for dynamic shadows (#12359)
x2048
2022-05-28
Lua workflow: Use Leafo's Luarocks action
Lars Müller
2022-05-27
Builtin: Optimize misc helpers (#12377)
Lars Müller
2022-05-27
DevTest: Add nodes and items for testing overlays (#12304)
Wuzzy
2022-05-26
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
Reduce size of ContentFeatures structure
sfan5
2022-05-26
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-23
Quantize light frustum calculations (#12357)
x2048
2022-05-23
Formally drop support for building with upstream Irrlicht
sfan5
2022-05-23
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
Docs: clarify spawn_by for decorations
Zughy
2022-05-22
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
2022-05-22
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
2022-05-22
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
Bump IrrlichtMt version in CI
sfan5
2022-05-21
Don't ignore server disconnects in client code
sfan5
2022-05-21
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...
paradust7
2022-05-21
Make no_screenshot image more clear (#12346)
Zughy
2022-05-21
Patch built-in Lua to fix miscompile on Android (#12347)
paradust7
2022-05-21
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
Improve shadow filters (#12195)
x2048
2022-05-20
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
Fix lighting of the wield mesh (#12341)
x2048
2022-05-18
Use std::map instead of core::map (#12301)
paradust7
2022-05-17
Remove confusing message in keybindings menu
savilli
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