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-rw-r--r--src/client/content_cao.cpp6
-rw-r--r--src/script/common/c_content.cpp23
-rw-r--r--src/script/common/c_content.h2
-rw-r--r--src/script/cpp_api/s_client.cpp16
-rw-r--r--src/script/cpp_api/s_client.h1
-rw-r--r--src/script/lua_api/l_localplayer.cpp41
-rw-r--r--src/script/lua_api/l_localplayer.h1
7 files changed, 72 insertions, 18 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index cf671d5ca..aed576372 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <algorithm>
#include <cmath>
#include "client/shader.h"
+#include "script/scripting_client.h"
class Settings;
struct ToolCapabilities;
@@ -1673,6 +1674,11 @@ void GenericCAO::processMessage(const std::string &data)
if(m_is_local_player)
{
+ Client *client = m_env->getGameDef();
+
+ if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
+ return;
+
LocalPlayer *player = m_env->getLocalPlayer();
player->physics_override_speed = override_speed;
player->physics_override_jump = override_jump;
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 210363417..78c46f0e0 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -2096,3 +2096,26 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
lua_setfield(L, -2, "collisions");
/**/
}
+
+void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ lua_createtable(L, 0, 6);
+
+ lua_pushnumber(L, speed);
+ lua_setfield(L, -2, "speed");
+
+ lua_pushnumber(L, jump);
+ lua_setfield(L, -2, "jump");
+
+ lua_pushnumber(L, gravity);
+ lua_setfield(L, -2, "gravity");
+
+ lua_pushboolean(L, sneak);
+ lua_setfield(L, -2, "sneak");
+
+ lua_pushboolean(L, sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+
+ lua_pushboolean(L, new_move);
+ lua_setfield(L, -2, "new_move");
+}
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 5a8bf6700..eeef71c36 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -202,3 +202,5 @@ void push_hud_element (lua_State *L, HudElement *elem);
HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void push_physics_override (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);
diff --git a/src/script/cpp_api/s_client.cpp b/src/script/cpp_api/s_client.cpp
index dd9019d4d..981b08537 100644
--- a/src/script/cpp_api/s_client.cpp
+++ b/src/script/cpp_api/s_client.cpp
@@ -221,6 +221,22 @@ bool ScriptApiClient::on_item_use(const ItemStack &item, const PointedThing &poi
return readParam<bool>(L, -1);
}
+bool ScriptApiClient::on_recieve_physics_override(float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_recieve_physics_override
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_recieve_physics_override");
+
+ // Push data
+ push_physics_override(L, speed, jump, gravity, sneak, sneak_glitch, new_move);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{
SCRIPTAPI_PRECHECKHEADER
diff --git a/src/script/cpp_api/s_client.h b/src/script/cpp_api/s_client.h
index 177dce3ea..2ad3bcfad 100644
--- a/src/script/cpp_api/s_client.h
+++ b/src/script/cpp_api/s_client.h
@@ -57,6 +57,7 @@ public:
bool on_punchnode(v3s16 p, MapNode node);
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
+ bool on_recieve_physics_override(float override_speed, float override_jump, float override_gravity, bool sneak, bool sneak_glitch, bool new_move);
bool on_inventory_open(Inventory *inventory);
void open_enderchest();
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
index 9b089458d..1cb6ff156 100644
--- a/src/script/lua_api/l_localplayer.cpp
+++ b/src/script/lua_api/l_localplayer.cpp
@@ -225,26 +225,30 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
- lua_newtable(L);
- lua_pushnumber(L, player->physics_override_speed);
- lua_setfield(L, -2, "speed");
-
- lua_pushnumber(L, player->physics_override_jump);
- lua_setfield(L, -2, "jump");
-
- lua_pushnumber(L, player->physics_override_gravity);
- lua_setfield(L, -2, "gravity");
-
- lua_pushboolean(L, player->physics_override_sneak);
- lua_setfield(L, -2, "sneak");
-
- lua_pushboolean(L, player->physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
+ push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
+
+ return 1;
+}
- lua_pushboolean(L, player->physics_override_new_move);
- lua_setfield(L, -2, "new_move");
+// set_physics_override(self, override)
+int LuaLocalPlayer::l_set_physics_override(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ player->physics_override_speed = getfloatfield_default(
+ L, 2, "speed", player->physics_override_speed);
+ player->physics_override_jump = getfloatfield_default(
+ L, 2, "jump", player->physics_override_jump);
+ player->physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", player->physics_override_gravity);
+ player->physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", player->physics_override_sneak);
+ player->physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", player->physics_override_sneak_glitch);
+ player->physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", player->physics_override_new_move);
- return 1;
+ return 0;
}
int LuaLocalPlayer::l_get_last_pos(lua_State *L)
@@ -561,6 +565,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, is_climbing),
luamethod(LuaLocalPlayer, swimming_vertical),
luamethod(LuaLocalPlayer, get_physics_override),
+ luamethod(LuaLocalPlayer, set_physics_override),
// TODO: figure our if these are useful in any way
luamethod(LuaLocalPlayer, get_last_pos),
luamethod(LuaLocalPlayer, get_last_velocity),
diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h
index c436c3b11..33e23d178 100644
--- a/src/script/lua_api/l_localplayer.h
+++ b/src/script/lua_api/l_localplayer.h
@@ -74,6 +74,7 @@ private:
static int l_swimming_vertical(lua_State *L);
static int l_get_physics_override(lua_State *L);
+ static int l_set_physics_override(lua_State *L);
static int l_get_override_pos(lua_State *L);