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-rw-r--r--src/server/luaentity_sao.cpp198
-rw-r--r--src/server/player_sao.cpp123
-rw-r--r--src/server/serveractiveobject.cpp11
-rw-r--r--src/server/serveractiveobject.h128
4 files changed, 235 insertions, 225 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
index d04516414..d504c42ca 100644
--- a/src/server/luaentity_sao.cpp
+++ b/src/server/luaentity_sao.cpp
@@ -26,8 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "serverenvironment.h"
-LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data) :
- UnitSAO(env, pos)
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
+ : UnitSAO(env, pos)
{
std::string name;
std::string state;
@@ -37,9 +37,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
while (!data.empty()) { // breakable, run for one iteration
std::istringstream is(data, std::ios::binary);
- // 'version' does not allow to incrementally extend the parameter list
- // thus we need another variable to build on top of 'version=1'. Ugly hack
- // but works™
+ // 'version' does not allow to incrementally extend the parameter list thus
+ // we need another variable to build on top of 'version=1'. Ugly hack but works™
u8 version2 = 0;
u8 version = readU8(is);
@@ -70,8 +69,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
break;
}
// create object
- infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\"" << state
- << "\")" << std::endl;
+ infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
+ << state << "\")" << std::endl;
m_init_name = name;
m_init_state = state;
@@ -82,7 +81,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
LuaEntitySAO::~LuaEntitySAO()
{
- if (m_registered) {
+ if(m_registered){
m_env->getScriptIface()->luaentity_Remove(m_id);
}
@@ -96,15 +95,18 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
- m_registered = m_env->getScriptIface()->luaentity_Add(m_id, m_init_name.c_str());
+ m_registered = m_env->getScriptIface()->
+ luaentity_Add(m_id, m_init_name.c_str());
- if (m_registered) {
+ if(m_registered){
// Get properties
- m_env->getScriptIface()->luaentity_GetProperties(m_id, this, &m_prop);
+ m_env->getScriptIface()->
+ luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
- m_env->getScriptIface()->luaentity_Activate(m_id, m_init_state, dtime_s);
+ m_env->getScriptIface()->
+ luaentity_Activate(m_id, m_init_state, dtime_s);
} else {
m_prop.infotext = m_init_name;
}
@@ -112,7 +114,8 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
- if (!m_properties_sent) {
+ if(!m_properties_sent)
+ {
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
@@ -122,9 +125,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
// If attached, check that our parent is still there. If it isn't, detach.
if (m_attachment_parent_id && !isAttached()) {
// This is handled when objects are removed from the map
- warningstream << "LuaEntitySAO::step() id=" << m_id
- << " is attached to nonexistent parent. This is a bug."
- << std::endl;
+ warningstream << "LuaEntitySAO::step() id=" << m_id <<
+ " is attached to nonexistent parent. This is a bug." << std::endl;
clearParentAttachment();
sendPosition(false, true);
}
@@ -133,28 +135,29 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
collisionMoveResult moveresult, *moveresult_p = nullptr;
- // Each frame, parent position is copied if the object is attached, otherwise it's
- // calculated normally If the object gets detached this comes into effect
- // automatically from the last known origin
- if (isAttached()) {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)
- ->getBasePosition();
+ // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
+ // If the object gets detached this comes into effect automatically from the last known origin
+ if(isAttached())
+ {
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
m_base_position = pos;
- m_velocity = v3f(0, 0, 0);
- m_acceleration = v3f(0, 0, 0);
- } else {
- if (m_prop.physical) {
+ m_velocity = v3f(0,0,0);
+ m_acceleration = v3f(0,0,0);
+ }
+ else
+ {
+ if(m_prop.physical){
aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
- f32 pos_max_d = BS * 0.25; // Distance per iteration
+ f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = m_base_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
- pos_max_d, box, m_prop.stepheight, dtime, &p_pos,
- &p_velocity, p_acceleration, this,
- m_prop.collideWithObjects);
+ pos_max_d, box, m_prop.stepheight, dtime,
+ &p_pos, &p_velocity, p_acceleration,
+ this, m_prop.collideWithObjects);
moveresult_p = &moveresult;
// Apply results
@@ -162,24 +165,22 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_velocity = p_velocity;
m_acceleration = p_acceleration;
} else {
- m_base_position += dtime * m_velocity +
- 0.5 * dtime * dtime * m_acceleration;
+ m_base_position += dtime * m_velocity + 0.5 * dtime
+ * dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
if (m_prop.automatic_face_movement_dir &&
- (fabs(m_velocity.Z) > 0.001 ||
- fabs(m_velocity.X) > 0.001)) {
- float target_yaw =
- atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI +
- m_prop.automatic_face_movement_dir_offset;
+ (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
+ float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ + m_prop.automatic_face_movement_dir_offset;
float max_rotation_per_sec =
m_prop.automatic_face_movement_max_rotation_per_sec;
if (max_rotation_per_sec > 0) {
m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
wrappedApproachShortest(m_rotation.Y, target_yaw,
- dtime * max_rotation_per_sec, 360.f);
+ dtime * max_rotation_per_sec, 360.f);
} else {
// Negative values of max_rotation_per_sec mean disabled.
m_rotation.Y = target_yaw;
@@ -187,20 +188,21 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
- if (m_registered) {
+ if(m_registered) {
m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
}
if (!send_recommended)
return;
- if (!isAttached()) {
+ if(!isAttached())
+ {
// TODO: force send when acceleration changes enough?
- float minchange = 0.2 * BS;
- if (m_last_sent_position_timer > 1.0) {
- minchange = 0.01 * BS;
- } else if (m_last_sent_position_timer > 0.2) {
- minchange = 0.05 * BS;
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
@@ -222,22 +224,21 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
std::ostringstream os(std::ios::binary);
// PROTOCOL_VERSION >= 37
- writeU8(os, 1); // version
+ writeU8(os, 1); // version
os << serializeString(""); // name
- writeU8(os, 0); // is_player
- writeU16(os, getId()); // id
+ writeU8(os, 0); // is_player
+ writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
- bone_pos.first, bone_pos.second.X,
- bone_pos.second.Y)); // m_bone_position.size
+ bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
@@ -247,7 +248,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
- id, protocol_version));
+ id, protocol_version));
}
}
@@ -264,19 +265,19 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
void LuaEntitySAO::getStaticData(std::string *result) const
{
- verbosestream << FUNCTION_NAME << std::endl;
+ verbosestream<<FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version must be 1 to keep backwards-compatibility. See version2
writeU8(os, 1);
// name
- os << serializeString(m_init_name);
+ os<<serializeString(m_init_name);
// state
- if (m_registered) {
- std::string state =
- m_env->getScriptIface()->luaentity_GetStaticdata(m_id);
- os << serializeLongString(state);
+ if(m_registered){
+ std::string state = m_env->getScriptIface()->
+ luaentity_GetStaticdata(m_id);
+ os<<serializeLongString(state);
} else {
- os << serializeLongString(m_init_state);
+ os<<serializeLongString(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
@@ -294,8 +295,10 @@ void LuaEntitySAO::getStaticData(std::string *result) const
*result = os.str();
}
-u16 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap,
- ServerActiveObject *puncher, float time_from_last_punch)
+u16 LuaEntitySAO::punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
{
if (!m_registered) {
// Delete unknown LuaEntities when punched
@@ -310,18 +313,18 @@ u16 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap,
ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
PunchDamageResult result = getPunchDamage(
- m_armor_groups, toolcap, &tool_item, time_from_last_punch);
+ m_armor_groups,
+ toolcap,
+ &tool_item,
+ time_from_last_punch);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
- time_from_last_punch, toolcap, dir,
- result.did_punch ? result.damage : 0);
+ time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
if (!damage_handled) {
if (result.did_punch) {
setHP((s32)getHP() - result.damage,
- PlayerHPChangeReason(PlayerHPChangeReason::
- PLAYER_PUNCH,
- puncher));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
// create message and add to list
sendPunchCommand();
@@ -335,11 +338,11 @@ u16 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap,
m_pending_removal = true;
}
- actionstream << puncher->getDescription() << " (id=" << puncher->getId()
- << ", hp=" << puncher->getHP() << ") punched " << getDescription()
- << " (id=" << m_id << ", hp=" << m_hp
- << "), damage=" << (old_hp - (s32)getHP())
- << (damage_handled ? " (handled by Lua)" : "") << std::endl;
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
// TODO: give Lua control over wear
return result.wear;
@@ -355,7 +358,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
void LuaEntitySAO::setPos(const v3f &pos)
{
- if (isAttached())
+ if(isAttached())
return;
m_base_position = pos;
sendPosition(false, true);
@@ -363,10 +366,10 @@ void LuaEntitySAO::setPos(const v3f &pos)
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
- if (isAttached())
+ if(isAttached())
return;
m_base_position = pos;
- if (!continuous)
+ if(!continuous)
sendPosition(true, true);
}
@@ -426,6 +429,7 @@ std::string LuaEntitySAO::getTextureMod() const
return m_current_texture_modifier;
}
+
std::string LuaEntitySAO::generateSetTextureModCommand() const
{
std::ostringstream os(std::ios::binary);
@@ -436,8 +440,8 @@ std::string LuaEntitySAO::generateSetTextureModCommand() const
return os.str();
}
-std::string LuaEntitySAO::generateSetSpriteCommand(
- v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch)
+std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
+ f32 framelength, bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command
@@ -450,11 +454,15 @@ std::string LuaEntitySAO::generateSetSpriteCommand(
return os.str();
}
-void LuaEntitySAO::setSprite(
- v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch)
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch)
{
std::string str = generateSetSpriteCommand(
- p, num_frames, framelength, select_horiz_by_yawpitch);
+ p,
+ num_frames,
+ framelength,
+ select_horiz_by_yawpitch
+ );
// create message and add to list
m_messages_out.emplace(getId(), true, str);
}
@@ -471,32 +479,38 @@ std::string LuaEntitySAO::getPropertyPacket()
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
- // If the object is attached client-side, don't waste bandwidth sending its
- // position to clients
- if (isAttached())
+ // If the object is attached client-side, don't waste bandwidth sending its position to clients
+ if(isAttached())
return;
- m_last_sent_move_precision =
- m_base_position.getDistanceFrom(m_last_sent_position);
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
- // m_last_sent_acceleration = m_acceleration;
+ //m_last_sent_acceleration = m_acceleration;
m_last_sent_rotation = m_rotation;
float update_interval = m_env->getSendRecommendedInterval();
- std::string str = generateUpdatePositionCommand(m_base_position, m_velocity,
- m_acceleration, m_rotation, do_interpolate, is_movement_end,
- update_interval);
+ std::string str = generateUpdatePositionCommand(
+ m_base_position,
+ m_velocity,
+ m_acceleration,
+ m_rotation,
+ do_interpolate,
+ is_movement_end,
+ update_interval
+ );
// create message and add to list
m_messages_out.emplace(getId(), false, str);
}
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
{
- if (m_prop.physical) {
- // update collision box
+ if (m_prop.physical)
+ {
+ //update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 1aa1a3f9b..3d9f08bfa 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -26,9 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverenvironment.h"
PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
- bool is_singleplayer) :
- UnitSAO(env_, v3f(0, 0, 0)),
- m_player(player_), m_peer_id(peer_id_), m_is_singleplayer(is_singleplayer)
+ bool is_singleplayer):
+ UnitSAO(env_, v3f(0,0,0)),
+ m_player(player_),
+ m_peer_id(peer_id_),
+ m_is_singleplayer(is_singleplayer)
{
SANITY_CHECK(m_peer_id != PEER_ID_INEXISTENT);
@@ -46,7 +48,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
m_prop.textures.emplace_back("player_back.png");
m_prop.colors.clear();
m_prop.colors.emplace_back(255, 255, 255, 255);
- m_prop.spritediv = v2s16(1, 1);
+ m_prop.spritediv = v2s16(1,1);
m_prop.eye_height = 1.625f;
// End of default appearance
m_prop.is_visible = true;
@@ -106,24 +108,23 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
std::ostringstream os(std::ios::binary);
// Protocol >= 15
- writeU8(os, 1); // version
+ writeU8(os, 1); // version
os << serializeString(m_player->getName()); // name
- writeU8(os, 1); // is_player
- writeS16(os, getId()); // id
+ writeU8(os, 1); // is_player
+ writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeU16(os, getHP());
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
- bone_pos.first, bone_pos.second.X,
- bone_pos.second.Y)); // m_bone_position.size
+ bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
- msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
+ msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
int message_count = 5 + m_bone_position.size();
@@ -132,7 +133,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
- id, protocol_version));
+ id, protocol_version));
}
}
@@ -144,7 +145,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
return os.str();
}
-void PlayerSAO::getStaticData(std::string *result) const
+void PlayerSAO::getStaticData(std::string * result) const
{
FATAL_ERROR("Obsolete function");
}
@@ -163,8 +164,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// No more breath, damage player
if (m_breath == 0) {
- PlayerHPChangeReason reason(
- PlayerHPChangeReason::DROWNING);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
setHP(m_hp - c.drowning, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
@@ -176,8 +176,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & not drowning & not in ignore & not immortal,
- // breathe
+ // If player is alive & not drowning & not in ignore & not immortal, breathe
if (m_breath < m_prop.breath_max && c.drowning == 0 &&
n.getContent() != CONTENT_IGNORE && m_hp > 0)
setBreath(m_breath + 1);
@@ -192,9 +191,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// Sequence of damage points, starting 0.1 above feet and progressing
// upwards in 1 node intervals, stopping below top damage point.
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
- v3s16 p = floatToInt(m_base_position + v3f(0.0f, dam_height * BS,
- 0.0f),
- BS);
+ v3s16 p = floatToInt(m_base_position +
+ v3f(0.0f, dam_height * BS, 0.0f), BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
if (c.damage_per_second > damage_per_second) {
@@ -204,8 +202,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
// Top damage point
- v3s16 ptop = floatToInt(
- m_base_position + v3f(0.0f, dam_top * BS, 0.0f), BS);
+ v3s16 ptop = floatToInt(m_base_position +
+ v3f(0.0f, dam_top * BS, 0.0f), BS);
MapNode ntop = m_env->getMap().getNode(ptop);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
if (c.damage_per_second > damage_per_second) {
@@ -215,8 +213,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (damage_per_second != 0 && m_hp > 0) {
s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(
- PlayerHPChangeReason::NODE_DAMAGE, nodename);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
setHP(newhp, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
@@ -233,20 +230,19 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// If attached, check that our parent is still there. If it isn't, detach.
if (m_attachment_parent_id && !isAttached()) {
// This is handled when objects are removed from the map
- warningstream << "PlayerSAO::step() id=" << m_id
- << " is attached to nonexistent parent. This is a bug."
- << std::endl;
+ warningstream << "PlayerSAO::step() id=" << m_id <<
+ " is attached to nonexistent parent. This is a bug." << std::endl;
clearParentAttachment();
setBasePosition(m_last_good_position);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
- // dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
+ //dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
// Set lag pool maximums based on estimated lag
const float LAG_POOL_MIN = 5.0f;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0f;
- if (lag_pool_max < LAG_POOL_MIN)
+ if(lag_pool_max < LAG_POOL_MIN)
lag_pool_max = LAG_POOL_MIN;
m_dig_pool.setMax(lag_pool_max);
m_move_pool.setMax(lag_pool_max);
@@ -264,8 +260,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// If the object gets detached this comes into effect automatically from
// the last known origin.
if (isAttached()) {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)
- ->getBasePosition();
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
m_last_good_position = pos;
setBasePosition(pos);
}
@@ -284,9 +279,15 @@ void PlayerSAO::step(float dtime, bool send_recommended)
else
pos = m_base_position;
- std::string str = generateUpdatePositionCommand(pos,
- v3f(0.0f, 0.0f, 0.0f), v3f(0.0f, 0.0f, 0.0f), m_rotation,
- true, false, update_interval);
+ std::string str = generateUpdatePositionCommand(
+ pos,
+ v3f(0.0f, 0.0f, 0.0f),
+ v3f(0.0f, 0.0f, 0.0f),
+ m_rotation,
+ true,
+ false,
+ update_interval
+ );
// create message and add to list
m_messages_out.emplace(getId(), false, str);
}
@@ -294,8 +295,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!m_physics_override_sent) {
m_physics_override_sent = true;
// create message and add to list
- m_messages_out.emplace(
- getId(), true, generateUpdatePhysicsOverrideCommand());
+ m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand());
}
sendOutdatedData();
@@ -333,12 +333,11 @@ void PlayerSAO::setBasePosition(const v3f &position)
void PlayerSAO::setPos(const v3f &pos)
{
- if (isAttached())
+ if(isAttached())
return;
// Send mapblock of target location
- v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE,
- pos.Z / MAP_BLOCKSIZE);
+ v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
setBasePosition(pos);
@@ -351,7 +350,7 @@ void PlayerSAO::setPos(const v3f &pos)
void PlayerSAO::moveTo(v3f pos, bool continuous)
{
- if (isAttached())
+ if(isAttached())
return;
setBasePosition(pos);
@@ -408,8 +407,10 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
-u16 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap,
- ServerActiveObject *puncher, float time_from_last_punch)
+u16 PlayerSAO::punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
{
if (!toolcap)
return 0;
@@ -426,17 +427,18 @@ u16 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap,
}
s32 old_hp = getHP();
- HitParams hitparams = getHitParams(m_armor_groups, toolcap, time_from_last_punch);
+ HitParams hitparams = getHitParams(m_armor_groups, toolcap,
+ time_from_last_punch);
PlayerSAO *playersao = m_player->getPlayerSAO();
- bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao, puncher,
- time_from_last_punch, toolcap, dir, hitparams.hp);
+ bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
+ puncher, time_from_last_punch, toolcap, dir,
+ hitparams.hp);
if (!damage_handled) {
setHP((s32)getHP() - (s32)hitparams.hp,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH,
- puncher));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
} else { // override client prediction
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// create message and add to list
@@ -444,11 +446,11 @@ u16 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap,
}
}
- actionstream << puncher->getDescription() << " (id=" << puncher->getId()
- << ", hp=" << puncher->getHP() << ") punched " << getDescription()
- << " (id=" << m_id << ", hp=" << m_hp
- << "), damage=" << (old_hp - (s32)getHP())
- << (damage_handled ? " (handled by Lua)" : "") << std::endl;
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
return hitparams.wear;
}
@@ -457,11 +459,10 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
s32 oldhp = m_hp;
- // hp = rangelim(hp, 0, m_prop.hp_max);
+ //hp = rangelim(hp, 0, m_prop.hp_max);
if (oldhp != hp) {
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(
- this, hp - oldhp, reason);
+ s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
if (hp_change == 0)
return;
@@ -576,8 +577,7 @@ bool PlayerSAO::checkMovementCheat()
float override_max_H, override_max_V;
if (m_max_speed_override_time > 0.0f) {
- override_max_H = MYMAX(fabs(m_max_speed_override.X),
- fabs(m_max_speed_override.Z));
+ override_max_H = MYMAX(fabs(m_max_speed_override.X), fabs(m_max_speed_override.Z));
override_max_V = fabs(m_max_speed_override.Y);
} else {
override_max_H = override_max_V = 0.0f;
@@ -627,9 +627,8 @@ bool PlayerSAO::checkMovementCheat()
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
if (m_time_from_last_teleport > lag_pool_max) {
actionstream << "Server: " << m_player->getName()
- << " moved too fast: V=" << d_vert
- << ", H=" << d_horiz << "; resetting position."
- << std::endl;
+ << " moved too fast: V=" << d_vert << ", H=" << d_horiz
+ << "; resetting position." << std::endl;
cheated = true;
}
setBasePosition(m_last_good_position);
@@ -639,7 +638,7 @@ bool PlayerSAO::checkMovementCheat()
bool PlayerSAO::getCollisionBox(aabb3f *toset) const
{
- // update collision box
+ //update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
diff --git a/src/server/serveractiveobject.cpp b/src/server/serveractiveobject.cpp
index 3acf4cece..3341dc008 100644
--- a/src/server/serveractiveobject.cpp
+++ b/src/server/serveractiveobject.cpp
@@ -23,14 +23,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h" // BS
#include "log.h"
-ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos) :
- ActiveObject(0), m_env(env), m_base_position(pos)
+ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
+ ActiveObject(0),
+ m_env(env),
+ m_base_position(pos)
{
}
float ServerActiveObject::getMinimumSavedMovement()
{
- return 2.0 * BS;
+ return 2.0*BS;
}
ItemStack ServerActiveObject::getWieldedItem(ItemStack *selected, ItemStack *hand) const
@@ -47,8 +49,7 @@ bool ServerActiveObject::setWieldedItem(const ItemStack &item)
return false;
}
-std::string ServerActiveObject::generateUpdateInfantCommand(
- u16 infant_id, u16 protocol_version)
+std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
// command
diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h
index 7af1c24c4..927009aef 100644
--- a/src/server/serveractiveobject.h
+++ b/src/server/serveractiveobject.h
@@ -58,7 +58,8 @@ public:
ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject() = default;
- virtual ActiveObjectType getSendType() const { return getType(); }
+ virtual ActiveObjectType getSendType() const
+ { return getType(); }
// Called after id has been set and has been inserted in environment
virtual void addedToEnvironment(u32 dtime_s){};
@@ -66,31 +67,35 @@ public:
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the
// environment
- virtual bool environmentDeletes() const { return true; }
+ virtual bool environmentDeletes() const
+ { return true; }
// Create a certain type of ServerActiveObject
- static ServerActiveObject *create(ActiveObjectType type, ServerEnvironment *env,
- u16 id, v3f pos, const std::string &data);
+ static ServerActiveObject* create(ActiveObjectType type,
+ ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
/*
Some simple getters/setters
*/
v3f getBasePosition() const { return m_base_position; }
- void setBasePosition(v3f pos) { m_base_position = pos; }
- ServerEnvironment *getEnv() { return m_env; }
+ void setBasePosition(v3f pos){ m_base_position = pos; }
+ ServerEnvironment* getEnv(){ return m_env; }
/*
Some more dynamic interface
*/
- virtual void setPos(const v3f &pos) { setBasePosition(pos); }
+ virtual void setPos(const v3f &pos)
+ { setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
- virtual void moveTo(v3f pos, bool continuous) { setBasePosition(pos); }
+ virtual void moveTo(v3f pos, bool continuous)
+ { setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
virtual float getMinimumSavedMovement();
- virtual std::string getDescription() { return "SAO"; }
+ virtual std::string getDescription(){return "SAO";}
/*
Step object in time.
@@ -102,16 +107,13 @@ public:
same time so that the data can be combined in a single
packet.
*/
- virtual void step(float dtime, bool send_recommended) {}
+ virtual void step(float dtime, bool send_recommended){}
/*
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(u16 protocol_version)
- {
- return "";
- }
+ virtual std::string getClientInitializationData(u16 protocol_version) {return "";}
/*
The return value of this is passed to the server-side object
@@ -127,65 +129,59 @@ public:
Return false in here to never save and instead remove object
on unload. getStaticData() will not be called in that case.
*/
- virtual bool isStaticAllowed() const { return true; }
+ virtual bool isStaticAllowed() const
+ {return true;}
// Returns tool wear
- virtual u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
+ virtual u16 punch(v3f dir,
+ const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000.0f)
- {
- return 0;
- }
- virtual void rightClick(ServerActiveObject *clicker) {}
- virtual void setHP(s32 hp, const PlayerHPChangeReason &reason) {}
- virtual u16 getHP() const { return 0; }
-
- virtual void setArmorGroups(const ItemGroupList &armor_groups) {}
+ { return 0; }
+ virtual void rightClick(ServerActiveObject *clicker)
+ {}
+ virtual void setHP(s32 hp, const PlayerHPChangeReason &reason)
+ {}
+ virtual u16 getHP() const
+ { return 0; }
+
+ virtual void setArmorGroups(const ItemGroupList &armor_groups)
+ {}
virtual const ItemGroupList &getArmorGroups() const
- {
- static ItemGroupList rv;
- return rv;
- }
- virtual void setPhysicsOverride(float physics_override_speed,
- float physics_override_jump, float physics_override_gravity)
- {
- }
- virtual void setAnimation(
- v2f frames, float frame_speed, float frame_blend, bool frame_loop)
- {
- }
- virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend,
- bool *frame_loop)
- {
- }
- virtual void setAnimationSpeed(float frame_speed) {}
+ { static ItemGroupList rv; return rv; }
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+ {}
+ virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
+ {}
+ virtual void setAnimationSpeed(float frame_speed)
+ {}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
- {
- }
- virtual void getBonePosition(
- const std::string &bone, v3f *position, v3f *lotation)
- {
- }
+ {}
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
virtual const std::unordered_set<int> &getAttachmentChildIds() const
- {
- static std::unordered_set<int> rv;
- return rv;
- }
+ { static std::unordered_set<int> rv; return rv; }
virtual ServerActiveObject *getParent() const { return nullptr; }
- virtual ObjectProperties *accessObjectProperties() { return NULL; }
- virtual void notifyObjectPropertiesModified() {}
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
// Inventory and wielded item
- virtual Inventory *getInventory() const { return NULL; }
+ virtual Inventory *getInventory() const
+ { return NULL; }
virtual InventoryLocation getInventoryLocation() const
- {
- return InventoryLocation();
- }
- virtual void setInventoryModified() {}
- virtual std::string getWieldList() const { return ""; }
- virtual u16 getWieldIndex() const { return 0; }
- virtual ItemStack getWieldedItem(
- ItemStack *selected, ItemStack *hand = nullptr) const;
+ { return InventoryLocation(); }
+ virtual void setInventoryModified()
+ {}
+ virtual std::string getWieldList() const
+ { return ""; }
+ virtual u16 getWieldIndex() const
+ { return 0; }
+ virtual ItemStack getWieldedItem(ItemStack *selected,
+ ItemStack *hand = nullptr) const;
virtual bool setWieldedItem(const ItemStack &item);
inline void attachParticleSpawner(u32 id)
{
@@ -197,8 +193,7 @@ public:
}
std::string generateUpdateInfantCommand(u16 infant_id, u16 protocol_version);
- std::string generateUpdateNametagAttributesCommand(
- const video::SColor &color) const;
+ std::string generateUpdateNametagAttributesCommand(const video::SColor &color) const;
void dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue);
@@ -232,7 +227,8 @@ public:
A getter that unifies the above to answer the question:
"Can the environment still interact with this object?"
*/
- inline bool isGone() const { return m_pending_removal || m_pending_deactivation; }
+ inline bool isGone() const
+ { return m_pending_removal || m_pending_deactivation; }
/*
Whether the object's static data has been stored to a block
@@ -242,7 +238,7 @@ public:
The block from which the object was loaded from, and in which
a copy of the static data resides.
*/
- v3s16 m_static_block = v3s16(1337, 1337, 1337);
+ v3s16 m_static_block = v3s16(1337,1337,1337);
protected:
virtual void onAttach(int parent_id) {}