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-rw-r--r--src/server/luaentity_sao.cpp198
1 files changed, 92 insertions, 106 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
index d504c42ca..d04516414 100644
--- a/src/server/luaentity_sao.cpp
+++ b/src/server/luaentity_sao.cpp
@@ -26,8 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "serverenvironment.h"
-LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
- : UnitSAO(env, pos)
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data) :
+ UnitSAO(env, pos)
{
std::string name;
std::string state;
@@ -37,8 +37,9 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
while (!data.empty()) { // breakable, run for one iteration
std::istringstream is(data, std::ios::binary);
- // 'version' does not allow to incrementally extend the parameter list thus
- // we need another variable to build on top of 'version=1'. Ugly hack but works™
+ // 'version' does not allow to incrementally extend the parameter list
+ // thus we need another variable to build on top of 'version=1'. Ugly hack
+ // but works™
u8 version2 = 0;
u8 version = readU8(is);
@@ -69,8 +70,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
break;
}
// create object
- infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
- << state << "\")" << std::endl;
+ infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\"" << state
+ << "\")" << std::endl;
m_init_name = name;
m_init_state = state;
@@ -81,7 +82,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
LuaEntitySAO::~LuaEntitySAO()
{
- if(m_registered){
+ if (m_registered) {
m_env->getScriptIface()->luaentity_Remove(m_id);
}
@@ -95,18 +96,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
- m_registered = m_env->getScriptIface()->
- luaentity_Add(m_id, m_init_name.c_str());
+ m_registered = m_env->getScriptIface()->luaentity_Add(m_id, m_init_name.c_str());
- if(m_registered){
+ if (m_registered) {
// Get properties
- m_env->getScriptIface()->
- luaentity_GetProperties(m_id, this, &m_prop);
+ m_env->getScriptIface()->luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
- m_env->getScriptIface()->
- luaentity_Activate(m_id, m_init_state, dtime_s);
+ m_env->getScriptIface()->luaentity_Activate(m_id, m_init_state, dtime_s);
} else {
m_prop.infotext = m_init_name;
}
@@ -114,8 +112,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
- if(!m_properties_sent)
- {
+ if (!m_properties_sent) {
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
@@ -125,8 +122,9 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
// If attached, check that our parent is still there. If it isn't, detach.
if (m_attachment_parent_id && !isAttached()) {
// This is handled when objects are removed from the map
- warningstream << "LuaEntitySAO::step() id=" << m_id <<
- " is attached to nonexistent parent. This is a bug." << std::endl;
+ warningstream << "LuaEntitySAO::step() id=" << m_id
+ << " is attached to nonexistent parent. This is a bug."
+ << std::endl;
clearParentAttachment();
sendPosition(false, true);
}
@@ -135,29 +133,28 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
collisionMoveResult moveresult, *moveresult_p = nullptr;
- // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
- // If the object gets detached this comes into effect automatically from the last known origin
- if(isAttached())
- {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ // Each frame, parent position is copied if the object is attached, otherwise it's
+ // calculated normally If the object gets detached this comes into effect
+ // automatically from the last known origin
+ if (isAttached()) {
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)
+ ->getBasePosition();
m_base_position = pos;
- m_velocity = v3f(0,0,0);
- m_acceleration = v3f(0,0,0);
- }
- else
- {
- if(m_prop.physical){
+ m_velocity = v3f(0, 0, 0);
+ m_acceleration = v3f(0, 0, 0);
+ } else {
+ if (m_prop.physical) {
aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
- f32 pos_max_d = BS*0.25; // Distance per iteration
+ f32 pos_max_d = BS * 0.25; // Distance per iteration
v3f p_pos = m_base_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
- pos_max_d, box, m_prop.stepheight, dtime,
- &p_pos, &p_velocity, p_acceleration,
- this, m_prop.collideWithObjects);
+ pos_max_d, box, m_prop.stepheight, dtime, &p_pos,
+ &p_velocity, p_acceleration, this,
+ m_prop.collideWithObjects);
moveresult_p = &moveresult;
// Apply results
@@ -165,22 +162,24 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_velocity = p_velocity;
m_acceleration = p_acceleration;
} else {
- m_base_position += dtime * m_velocity + 0.5 * dtime
- * dtime * m_acceleration;
+ m_base_position += dtime * m_velocity +
+ 0.5 * dtime * dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
if (m_prop.automatic_face_movement_dir &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
- float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
- + m_prop.automatic_face_movement_dir_offset;
+ (fabs(m_velocity.Z) > 0.001 ||
+ fabs(m_velocity.X) > 0.001)) {
+ float target_yaw =
+ atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI +
+ m_prop.automatic_face_movement_dir_offset;
float max_rotation_per_sec =
m_prop.automatic_face_movement_max_rotation_per_sec;
if (max_rotation_per_sec > 0) {
m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
wrappedApproachShortest(m_rotation.Y, target_yaw,
- dtime * max_rotation_per_sec, 360.f);
+ dtime * max_rotation_per_sec, 360.f);
} else {
// Negative values of max_rotation_per_sec mean disabled.
m_rotation.Y = target_yaw;
@@ -188,21 +187,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
- if(m_registered) {
+ if (m_registered) {
m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
}
if (!send_recommended)
return;
- if(!isAttached())
- {
+ if (!isAttached()) {
// TODO: force send when acceleration changes enough?
- float minchange = 0.2*BS;
- if(m_last_sent_position_timer > 1.0){
- minchange = 0.01*BS;
- } else if(m_last_sent_position_timer > 0.2){
- minchange = 0.05*BS;
+ float minchange = 0.2 * BS;
+ if (m_last_sent_position_timer > 1.0) {
+ minchange = 0.01 * BS;
+ } else if (m_last_sent_position_timer > 0.2) {
+ minchange = 0.05 * BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
@@ -224,21 +222,22 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
std::ostringstream os(std::ios::binary);
// PROTOCOL_VERSION >= 37
- writeU8(os, 1); // version
+ writeU8(os, 1); // version
os << serializeString(""); // name
- writeU8(os, 0); // is_player
- writeU16(os, getId()); //id
+ writeU8(os, 0); // is_player
+ writeU16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
- bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
+ bone_pos.first, bone_pos.second.X,
+ bone_pos.second.Y)); // m_bone_position.size
}
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
@@ -248,7 +247,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
- id, protocol_version));
+ id, protocol_version));
}
}
@@ -265,19 +264,19 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
void LuaEntitySAO::getStaticData(std::string *result) const
{
- verbosestream<<FUNCTION_NAME<<std::endl;
+ verbosestream << FUNCTION_NAME << std::endl;
std::ostringstream os(std::ios::binary);
// version must be 1 to keep backwards-compatibility. See version2
writeU8(os, 1);
// name
- os<<serializeString(m_init_name);
+ os << serializeString(m_init_name);
// state
- if(m_registered){
- std::string state = m_env->getScriptIface()->
- luaentity_GetStaticdata(m_id);
- os<<serializeLongString(state);
+ if (m_registered) {
+ std::string state =
+ m_env->getScriptIface()->luaentity_GetStaticdata(m_id);
+ os << serializeLongString(state);
} else {
- os<<serializeLongString(m_init_state);
+ os << serializeLongString(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
@@ -295,10 +294,8 @@ void LuaEntitySAO::getStaticData(std::string *result) const
*result = os.str();
}
-u16 LuaEntitySAO::punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
+u16 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher, float time_from_last_punch)
{
if (!m_registered) {
// Delete unknown LuaEntities when punched
@@ -313,18 +310,18 @@ u16 LuaEntitySAO::punch(v3f dir,
ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
PunchDamageResult result = getPunchDamage(
- m_armor_groups,
- toolcap,
- &tool_item,
- time_from_last_punch);
+ m_armor_groups, toolcap, &tool_item, time_from_last_punch);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
- time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
+ time_from_last_punch, toolcap, dir,
+ result.did_punch ? result.damage : 0);
if (!damage_handled) {
if (result.did_punch) {
setHP((s32)getHP() - result.damage,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
+ PlayerHPChangeReason(PlayerHPChangeReason::
+ PLAYER_PUNCH,
+ puncher));
// create message and add to list
sendPunchCommand();
@@ -338,11 +335,11 @@ u16 LuaEntitySAO::punch(v3f dir,
m_pending_removal = true;
}
- actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
- ", hp=" << puncher->getHP() << ") punched " <<
- getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
- "), damage=" << (old_hp - (s32)getHP()) <<
- (damage_handled ? " (handled by Lua)" : "") << std::endl;
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId()
+ << ", hp=" << puncher->getHP() << ") punched " << getDescription()
+ << " (id=" << m_id << ", hp=" << m_hp
+ << "), damage=" << (old_hp - (s32)getHP())
+ << (damage_handled ? " (handled by Lua)" : "") << std::endl;
// TODO: give Lua control over wear
return result.wear;
@@ -358,7 +355,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
void LuaEntitySAO::setPos(const v3f &pos)
{
- if(isAttached())
+ if (isAttached())
return;
m_base_position = pos;
sendPosition(false, true);
@@ -366,10 +363,10 @@ void LuaEntitySAO::setPos(const v3f &pos)
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
- if(isAttached())
+ if (isAttached())
return;
m_base_position = pos;
- if(!continuous)
+ if (!continuous)
sendPosition(true, true);
}
@@ -429,7 +426,6 @@ std::string LuaEntitySAO::getTextureMod() const
return m_current_texture_modifier;
}
-
std::string LuaEntitySAO::generateSetTextureModCommand() const
{
std::ostringstream os(std::ios::binary);
@@ -440,8 +436,8 @@ std::string LuaEntitySAO::generateSetTextureModCommand() const
return os.str();
}
-std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
- f32 framelength, bool select_horiz_by_yawpitch)
+std::string LuaEntitySAO::generateSetSpriteCommand(
+ v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command
@@ -454,15 +450,11 @@ std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
return os.str();
}
-void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch)
+void LuaEntitySAO::setSprite(
+ v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch)
{
std::string str = generateSetSpriteCommand(
- p,
- num_frames,
- framelength,
- select_horiz_by_yawpitch
- );
+ p, num_frames, framelength, select_horiz_by_yawpitch);
// create message and add to list
m_messages_out.emplace(getId(), true, str);
}
@@ -479,38 +471,32 @@ std::string LuaEntitySAO::getPropertyPacket()
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
- // If the object is attached client-side, don't waste bandwidth sending its position to clients
- if(isAttached())
+ // If the object is attached client-side, don't waste bandwidth sending its
+ // position to clients
+ if (isAttached())
return;
- m_last_sent_move_precision = m_base_position.getDistanceFrom(
- m_last_sent_position);
+ m_last_sent_move_precision =
+ m_base_position.getDistanceFrom(m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
- //m_last_sent_acceleration = m_acceleration;
+ // m_last_sent_acceleration = m_acceleration;
m_last_sent_rotation = m_rotation;
float update_interval = m_env->getSendRecommendedInterval();
- std::string str = generateUpdatePositionCommand(
- m_base_position,
- m_velocity,
- m_acceleration,
- m_rotation,
- do_interpolate,
- is_movement_end,
- update_interval
- );
+ std::string str = generateUpdatePositionCommand(m_base_position, m_velocity,
+ m_acceleration, m_rotation, do_interpolate, is_movement_end,
+ update_interval);
// create message and add to list
m_messages_out.emplace(getId(), false, str);
}
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
{
- if (m_prop.physical)
- {
- //update collision box
+ if (m_prop.physical) {
+ // update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;