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-rw-r--r--src/server.h33
1 files changed, 21 insertions, 12 deletions
diff --git a/src/server.h b/src/server.h
index 4b3ac5cf7..9857215d0 100644
--- a/src/server.h
+++ b/src/server.h
@@ -126,6 +126,17 @@ struct MinimapMode {
u16 scale = 1;
};
+// structure for everything getClientInfo returns, for convenience
+struct ClientInfo {
+ ClientState state;
+ Address addr;
+ u32 uptime;
+ u8 ser_vers;
+ u16 prot_vers;
+ u8 major, minor, patch;
+ std::string vers_string, lang_code;
+};
+
class Server : public con::PeerHandler, public MapEventReceiver,
public IGameDef
{
@@ -208,7 +219,7 @@ public:
void onMapEditEvent(const MapEditEvent &event);
// Connection must be locked when called
- std::wstring getStatusString();
+ std::string getStatusString();
inline double getUptime() const { return m_uptime_counter->get(); }
// read shutdown state
@@ -246,7 +257,7 @@ public:
void deleteParticleSpawner(const std::string &playername, u32 id);
- bool dynamicAddMedia(const std::string &filepath);
+ bool dynamicAddMedia(const std::string &filepath, std::vector<RemotePlayer*> &sent_to);
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
@@ -326,9 +337,7 @@ public:
void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
void DisconnectPeer(session_t peer_id);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
- bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
- u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
- std::string* vers_string, std::string* lang_code);
+ bool getClientInfo(session_t peer_id, ClientInfo &ret);
void printToConsoleOnly(const std::string &text);
@@ -486,10 +495,8 @@ private:
void handleChatInterfaceEvent(ChatEvent *evt);
// This returns the answer to the sender of wmessage, or "" if there is none
- std::wstring handleChat(const std::string &name, const std::wstring &wname,
- std::wstring wmessage_input,
- bool check_shout_priv = false,
- RemotePlayer *player = NULL);
+ std::wstring handleChat(const std::string &name, std::wstring wmessage_input,
+ bool check_shout_priv = false, RemotePlayer *player = nullptr);
void handleAdminChat(const ChatEventChat *evt);
// When called, connection mutex should be locked
@@ -524,6 +531,7 @@ private:
u16 m_max_chatmessage_length;
// For "dedicated" server list flag
bool m_dedicated;
+ Settings *m_game_settings = nullptr;
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
@@ -539,6 +547,10 @@ private:
// Environment
ServerEnvironment *m_env = nullptr;
+ // Reference to the server map until ServerEnvironment is initialized
+ // after that this variable must be a nullptr
+ ServerMap *m_startup_server_map = nullptr;
+
// server connection
std::shared_ptr<con::Connection> m_con;
@@ -564,9 +576,6 @@ private:
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
- // Event manager
- EventManager *m_event;
-
// Mods
std::unique_ptr<ServerModManager> m_modmgr;