aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_server.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/lua_api/l_server.cpp')
-rw-r--r--src/script/lua_api/l_server.cpp150
1 files changed, 128 insertions, 22 deletions
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index b4672fe2a..e8105dd75 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "common/c_packer.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_security.h"
#include "scripting_server.h"
@@ -57,6 +58,14 @@ int ModApiServer::l_get_server_uptime(lua_State *L)
return 1;
}
+// get_server_max_lag()
+int ModApiServer::l_get_server_max_lag(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+ lua_pushnumber(L, env->getMaxLagEstimate());
+ return 1;
+}
// print(text)
int ModApiServer::l_print(lua_State *L)
@@ -282,8 +291,10 @@ int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- Server *server = getServer(L);
+ if (!getEnv(L))
+ throw LuaError("Can't ban player before server has started up");
+ Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
@@ -297,23 +308,30 @@ int ModApiServer::l_ban_player(lua_State *L)
return 1;
}
-// kick_player(name, [reason]) -> success
-int ModApiServer::l_kick_player(lua_State *L)
+// disconnect_player(name, [reason]) -> success
+int ModApiServer::l_disconnect_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ if (!getEnv(L))
+ throw LuaError("Can't kick player before server has started up");
+
const char *name = luaL_checkstring(L, 1);
- std::string message("Kicked");
+ std::string message;
if (lua_isstring(L, 2))
- message.append(": ").append(readParam<std::string>(L, 2));
+ message.append(readParam<std::string>(L, 2));
else
- message.append(".");
+ message.append("Disconnected.");
+
+ Server *server = getServer(L);
- RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
- if (player == NULL) {
+ RemotePlayer *player = server->getEnv().getPlayer(name);
+ if (!player) {
lua_pushboolean(L, false); // No such player
return 1;
}
- getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
+
+ server->DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, message);
lua_pushboolean(L, true);
return 1;
}
@@ -324,7 +342,8 @@ int ModApiServer::l_remove_player(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
- assert(s_env);
+ if (!s_env)
+ throw LuaError("Can't remove player before server has started up");
RemotePlayer *player = s_env->getPlayer(name.c_str());
if (!player)
@@ -375,12 +394,11 @@ int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
- const ModSpec *mod = getServer(L)->getModSpec(modname);
- if (!mod) {
+ const ModSpec *mod = getGameDef(L)->getModSpec(modname);
+ if (!mod)
lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
+ else
+ lua_pushstring(L, mod->path.c_str());
return 1;
}
@@ -392,13 +410,14 @@ int ModApiServer::l_get_modnames(lua_State *L)
// Get a list of mods
std::vector<std::string> modlist;
- getServer(L)->getModNames(modlist);
+ for (auto &it : getGameDef(L)->getMods())
+ modlist.emplace_back(it.name);
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
- std::vector<std::string>::iterator iter = modlist.begin();
+ auto iter = modlist.begin();
for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
@@ -410,8 +429,8 @@ int ModApiServer::l_get_modnames(lua_State *L)
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- std::string worldpath = getServer(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
+ const Server *srv = getServer(L);
+ lua_pushstring(L, srv->getWorldPath().c_str());
return 1;
}
@@ -479,7 +498,7 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
CHECK_SECURE_PATH(L, filepath.c_str(), false);
- u32 token = server->getScriptIface()->allocateDynamicMediaCallback(2);
+ u32 token = server->getScriptIface()->allocateDynamicMediaCallback(L, 2);
bool ok = server->dynamicAddMedia(filepath, token, to_player, ephemeral);
if (!ok)
@@ -493,7 +512,8 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- lua_pushboolean(L, getServer(L)->isSingleplayer());
+ const Server *srv = getServer(L);
+ lua_pushboolean(L, srv->isSingleplayer());
return 1;
}
@@ -508,11 +528,82 @@ int ModApiServer::l_notify_authentication_modified(lua_State *L)
return 0;
}
+// do_async_callback(func, params, mod_origin)
+int ModApiServer::l_do_async_callback(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ServerScripting *script = getScriptApi<ServerScripting>(L);
+
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ luaL_checktype(L, 2, LUA_TTABLE);
+ luaL_checktype(L, 3, LUA_TSTRING);
+
+ call_string_dump(L, 1);
+ size_t func_length;
+ const char *serialized_func_raw = lua_tolstring(L, -1, &func_length);
+
+ PackedValue *param = script_pack(L, 2);
+
+ std::string mod_origin = readParam<std::string>(L, 3);
+
+ u32 jobId = script->queueAsync(
+ std::string(serialized_func_raw, func_length),
+ param, mod_origin);
+
+ lua_settop(L, 0);
+ lua_pushinteger(L, jobId);
+ return 1;
+}
+
+// register_async_dofile(path)
+int ModApiServer::l_register_async_dofile(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ std::string path = readParam<std::string>(L, 1);
+ CHECK_SECURE_PATH(L, path.c_str(), false);
+
+ // Find currently running mod name (only at init time)
+ lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
+ if (!lua_isstring(L, -1))
+ return 0;
+ std::string modname = readParam<std::string>(L, -1);
+
+ getServer(L)->m_async_init_files.emplace_back(modname, path);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// serialize_roundtrip(value)
+// Meant for unit testing the packer from Lua
+int ModApiServer::l_serialize_roundtrip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ int top = lua_gettop(L);
+ auto *pv = script_pack(L, 1);
+ if (top != lua_gettop(L))
+ throw LuaError("stack values leaked");
+
+#ifndef NDEBUG
+ script_dump_packed(pv);
+#endif
+
+ top = lua_gettop(L);
+ script_unpack(L, pv);
+ delete pv;
+ if (top + 1 != lua_gettop(L))
+ throw LuaError("stack values leaked");
+
+ return 1;
+}
+
void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
+ API_FCT(get_server_max_lag);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);
@@ -536,7 +627,22 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(get_ban_list);
API_FCT(get_ban_description);
API_FCT(ban_player);
- API_FCT(kick_player);
+ API_FCT(disconnect_player);
+ API_FCT(remove_player);
API_FCT(unban_player_or_ip);
API_FCT(notify_authentication_modified);
+
+ API_FCT(do_async_callback);
+ API_FCT(register_async_dofile);
+ API_FCT(serialize_roundtrip);
+}
+
+void ModApiServer::InitializeAsync(lua_State *L, int top)
+{
+ API_FCT(get_worldpath);
+ API_FCT(is_singleplayer);
+
+ API_FCT(get_current_modname);
+ API_FCT(get_modpath);
+ API_FCT(get_modnames);
}