diff options
Diffstat (limited to 'src/script/lua_api/l_mainmenu.cpp')
-rw-r--r-- | src/script/lua_api/l_mainmenu.cpp | 121 |
1 files changed, 84 insertions, 37 deletions
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index 8eb0e252a..2b46a4d51 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -323,9 +323,9 @@ int ModApiMainMenu::l_get_games(lua_State *L) lua_newtable(L); int table2 = lua_gettop(L); int internal_index = 1; - for (const std::string &addon_mods_path : game.addon_mods_paths) { + for (const auto &addon_mods_path : game.addon_mods_paths) { lua_pushnumber(L, internal_index); - lua_pushstring(L, addon_mods_path.c_str()); + lua_pushstring(L, addon_mods_path.second.c_str()); lua_settable(L, table2); internal_index++; } @@ -414,25 +414,53 @@ int ModApiMainMenu::l_create_world(lua_State *L) const char *name = luaL_checkstring(L, 1); int gameidx = luaL_checkinteger(L,2) -1; + StringMap use_settings; + luaL_checktype(L, 3, LUA_TTABLE); + lua_pushnil(L); + while (lua_next(L, 3) != 0) { + // key at index -2 and value at index -1 + use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1); + lua_pop(L, 1); + } + lua_pop(L, 1); + std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + sanitizeDirName(name, "world_"); std::vector<SubgameSpec> games = getAvailableGames(); + if (gameidx < 0 || gameidx >= (int) games.size()) { + lua_pushstring(L, "Invalid game index"); + return 1; + } - if ((gameidx >= 0) && - (gameidx < (int) games.size())) { + // Set the settings for world creation + // this is a bad hack but the best we have right now.. + StringMap backup; + for (auto it : use_settings) { + if (g_settings->existsLocal(it.first)) + backup[it.first] = g_settings->get(it.first); + g_settings->set(it.first, it.second); + } - // Create world if it doesn't exist - try { - loadGameConfAndInitWorld(path, name, games[gameidx], true); - lua_pushnil(L); - } catch (const BaseException &e) { - lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str()); - } - } else { - lua_pushstring(L, "Invalid game index"); + // Create world if it doesn't exist + try { + loadGameConfAndInitWorld(path, name, games[gameidx], true); + lua_pushnil(L); + } catch (const BaseException &e) { + auto err = std::string("Failed to initialize world: ") + e.what(); + lua_pushstring(L, err.c_str()); + } + + // Restore previous settings + for (auto it : use_settings) { + auto it2 = backup.find(it.first); + if (it2 == backup.end()) + g_settings->remove(it.first); // wasn't set before + else + g_settings->set(it.first, it2->second); // was set before } + return 1; } @@ -503,6 +531,21 @@ int ModApiMainMenu::l_get_modpath(lua_State *L) } /******************************************************************************/ +int ModApiMainMenu::l_get_modpaths(lua_State *L) +{ + lua_newtable(L); + + ModApiMainMenu::l_get_modpath(L); + lua_setfield(L, -2, "mods"); + + for (const std::string &component : getEnvModPaths()) { + lua_pushstring(L, component.c_str()); + lua_setfield(L, -2, fs::AbsolutePath(component).c_str()); + } + return 1; +} + +/******************************************************************************/ int ModApiMainMenu::l_get_clientmodpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents( @@ -548,7 +591,10 @@ int ModApiMainMenu::l_get_cache_path(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_get_temp_path(lua_State *L) { - lua_pushstring(L, fs::TempPath().c_str()); + if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1)) + lua_pushstring(L, fs::TempPath().c_str()); + else + lua_pushstring(L, fs::CreateTempFile().c_str()); return 1; } @@ -588,26 +634,24 @@ int ModApiMainMenu::l_copy_dir(lua_State *L) const char *destination = luaL_checkstring(L, 2); bool keep_source = true; + if (!lua_isnoneornil(L, 3)) + keep_source = readParam<bool>(L, 3); - if ((!lua_isnone(L,3)) && - (!lua_isnil(L,3))) { - keep_source = readParam<bool>(L,3); - } - - std::string absolute_destination = fs::RemoveRelativePathComponents(destination); - std::string absolute_source = fs::RemoveRelativePathComponents(source); + std::string abs_destination = fs::RemoveRelativePathComponents(destination); + std::string abs_source = fs::RemoveRelativePathComponents(source); - if ((ModApiMainMenu::mayModifyPath(absolute_destination))) { - bool retval = fs::CopyDir(absolute_source,absolute_destination); - - if (retval && (!keep_source)) { - - retval &= fs::RecursiveDelete(absolute_source); - } - lua_pushboolean(L,retval); + if (!ModApiMainMenu::mayModifyPath(abs_destination) || + (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) { + lua_pushboolean(L, false); return 1; } - lua_pushboolean(L,false); + + bool retval; + if (keep_source) + retval = fs::CopyDir(abs_source, abs_destination); + else + retval = fs::MoveDir(abs_source, abs_destination); + lua_pushboolean(L, retval); return 1; } @@ -629,9 +673,9 @@ int ModApiMainMenu::l_extract_zip(lua_State *L) std::string absolute_destination = fs::RemoveRelativePathComponents(destination); if (ModApiMainMenu::mayModifyPath(absolute_destination)) { - auto rendering_engine = getGuiEngine(L)->m_rendering_engine; - fs::CreateAllDirs(absolute_destination); - lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination)); + auto fs = RenderingEngine::get_raw_device()->getFileSystem(); + bool ok = fs::extractZipFile(fs, zipfile, destination); + lua_pushboolean(L, ok); return 1; } @@ -759,8 +803,9 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_gettext(lua_State *L) { - std::string text = strgettext(std::string(luaL_checkstring(L, 1))); - lua_pushstring(L, text.c_str()); + const char *srctext = luaL_checkstring(L, 1); + const char *text = *srctext ? gettext(srctext) : ""; + lua_pushstring(L, text); return 1; } @@ -860,6 +905,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top) API_FCT(get_mapgen_names); API_FCT(get_user_path); API_FCT(get_modpath); + API_FCT(get_modpaths); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); @@ -893,6 +939,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top) API_FCT(get_mapgen_names); API_FCT(get_user_path); API_FCT(get_modpath); + API_FCT(get_modpaths); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); @@ -903,10 +950,10 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top) API_FCT(delete_dir); API_FCT(copy_dir); API_FCT(is_dir); - //API_FCT(extract_zip); //TODO remove dependency to GuiEngine + API_FCT(extract_zip); API_FCT(may_modify_path); API_FCT(download_file); API_FCT(get_min_supp_proto); API_FCT(get_max_supp_proto); - //API_FCT(gettext); (gettext lib isn't threadsafe) + API_FCT(gettext); } |