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path: root/src/script/lua_api/l_item.cpp
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Diffstat (limited to 'src/script/lua_api/l_item.cpp')
-rw-r--r--src/script/lua_api/l_item.cpp31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 2ea2bd4f6..9220259ff 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "common/c_packer.h"
#include "itemdef.h"
#include "nodedef.h"
#include "server.h"
@@ -446,6 +447,7 @@ int LuaItemStack::create_object(lua_State *L)
lua_setmetatable(L, -2);
return 1;
}
+
// Not callable from Lua
int LuaItemStack::create(lua_State *L, const ItemStack &item)
{
@@ -462,6 +464,20 @@ LuaItemStack *LuaItemStack::checkobject(lua_State *L, int narg)
return *(LuaItemStack **)luaL_checkudata(L, narg, className);
}
+void *LuaItemStack::packIn(lua_State *L, int idx)
+{
+ LuaItemStack *o = checkobject(L, idx);
+ return new ItemStack(o->getItem());
+}
+
+void LuaItemStack::packOut(lua_State *L, void *ptr)
+{
+ ItemStack *stack = reinterpret_cast<ItemStack*>(ptr);
+ if (L)
+ create(L, *stack);
+ delete stack;
+}
+
void LuaItemStack::Register(lua_State *L)
{
lua_newtable(L);
@@ -493,6 +509,8 @@ void LuaItemStack::Register(lua_State *L)
// Can be created from Lua (ItemStack(itemstack or itemstring or table or nil))
lua_register(L, className, create_object);
+
+ script_register_packer(L, className, packIn, packOut);
}
const char LuaItemStack::className[] = "ItemStack";
@@ -638,8 +656,8 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
- const IItemDefManager *idef = getGameDef(L)->getItemDefManager();
- const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const IItemDefManager *idef = getGameDef(L)->idef();
+ const NodeDefManager *ndef = getGameDef(L)->ndef();
// If this is called at mod load time, NodeDefManager isn't aware of
// aliases yet, so we need to handle them manually
@@ -664,7 +682,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1);
- const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getGameDef(L)->ndef();
const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name);
@@ -679,3 +697,10 @@ void ModApiItemMod::Initialize(lua_State *L, int top)
API_FCT(get_content_id);
API_FCT(get_name_from_content_id);
}
+
+void ModApiItemMod::InitializeAsync(lua_State *L, int top)
+{
+ // all read-only functions
+ API_FCT(get_content_id);
+ API_FCT(get_name_from_content_id);
+}