aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_inventoryaction.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/lua_api/l_inventoryaction.h')
-rw-r--r--src/script/lua_api/l_inventoryaction.h34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/script/lua_api/l_inventoryaction.h b/src/script/lua_api/l_inventoryaction.h
index c1a96d010..a4cc6cbe5 100644
--- a/src/script/lua_api/l_inventoryaction.h
+++ b/src/script/lua_api/l_inventoryaction.h
@@ -20,44 +20,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
#include "lua_api/l_base.h"
-#define GET_MOVE_ACTION \
- LuaInventoryAction *o = checkobject(L, 1); \
- if (o->m_action->getType() == IAction::Craft) \
- return 0; \
+#define GET_MOVE_ACTION \
+ LuaInventoryAction *o = checkobject(L, 1); \
+ if (o->m_action->getType() == IAction::Craft) \
+ return 0; \
MoveAction *act = dynamic_cast<MoveAction *>(o->m_action);
-class LuaInventoryAction : public ModApiBase {
+class LuaInventoryAction : public ModApiBase
+{
private:
InventoryAction *m_action;
-
- static void readFullInventoryLocationInto(lua_State *L, InventoryLocation *loc, std::string *list, s16 *index);
-
+
+ static void readFullInventoryLocationInto(lua_State *L, InventoryLocation *loc,
+ std::string *list, s16 *index);
+
static const char className[];
static const luaL_Reg methods[];
-
+
// Exported functions
-
+
// garbage collector
static int gc_object(lua_State *L);
// __tostring metamethod
static int mt_tostring(lua_State *L);
-
+
// apply(self)
static int l_apply(lua_State *L);
-
+
// from(self, location, list, index)
static int l_from(lua_State *L);
-
+
// to(self, location, list, index)
static int l_to(lua_State *L);
-
+
// craft(self, location)
static int l_craft(lua_State *L);
// set_count(self, count)
static int l_set_count(lua_State *L);
-
+
public:
LuaInventoryAction(const IAction &type);
~LuaInventoryAction();
@@ -67,6 +69,6 @@ public:
static int create_object(lua_State *L);
// Not callable from Lua
static int create(lua_State *L, const IAction &type);
- static LuaInventoryAction* checkobject(lua_State *L, int narg);
+ static LuaInventoryAction *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};