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path: root/src/script/lua_api/l_inventory.cpp
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Diffstat (limited to 'src/script/lua_api/l_inventory.cpp')
-rw-r--r--src/script/lua_api/l_inventory.cpp27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index 6e7afa4a4..e41b5cb41 100644
--- a/src/script/lua_api/l_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
+#include "server/serverinventorymgr.h"
#include "remoteplayer.h"
/*
@@ -38,7 +39,7 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
- return getServer(L)->getInventory(ref->m_loc);
+ return getServerInventoryMgr(L)->getInventory(ref->m_loc);
}
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
@@ -54,7 +55,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
// Inform other things that the inventory has changed
- getServer(L)->setInventoryModified(ref->m_loc);
+ getServerInventoryMgr(L)->setInventoryModified(ref->m_loc);
}
// Exported functions
@@ -487,7 +488,9 @@ int ModApiInventory::l_get_inventory(lua_State *L)
{
InventoryLocation loc;
- std::string type = checkstringfield(L, 1, "type");
+ lua_getfield(L, 1, "type");
+ std::string type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
if(type == "node"){
MAP_LOCK_REQUIRED;
@@ -495,7 +498,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
v3s16 pos = check_v3s16(L, -1);
loc.setNodeMeta(pos);
- if (getServer(L)->getInventory(loc) != NULL)
+ if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
@@ -504,14 +507,16 @@ int ModApiInventory::l_get_inventory(lua_State *L)
NO_MAP_LOCK_REQUIRED;
if (type == "player") {
- std::string name = checkstringfield(L, 1, "name");
- loc.setPlayer(name);
+ lua_getfield(L, 1, "name");
+ loc.setPlayer(luaL_checkstring(L, -1));
+ lua_pop(L, 1);
} else if (type == "detached") {
- std::string name = checkstringfield(L, 1, "name");
- loc.setDetached(name);
+ lua_getfield(L, 1, "name");
+ loc.setDetached(luaL_checkstring(L, -1));
+ lua_pop(L, 1);
}
- if (getServer(L)->getInventory(loc) != NULL)
+ if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
@@ -526,7 +531,7 @@ int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
std::string player = readParam<std::string>(L, 2, "");
- if (getServer(L)->createDetachedInventory(name, player) != NULL) {
+ if (getServerInventoryMgr(L)->createDetachedInventory(name, getServer(L)->idef(), player) != NULL) {
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
@@ -541,7 +546,7 @@ int ModApiInventory::l_remove_detached_inventory_raw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const std::string &name = luaL_checkstring(L, 1);
- lua_pushboolean(L, getServer(L)->removeDetachedInventory(name));
+ lua_pushboolean(L, getServerInventoryMgr(L)->removeDetachedInventory(name));
return 1;
}