diff options
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r-- | src/script/lua_api/l_env.cpp | 58 |
1 files changed, 56 insertions, 2 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index d80f1e025..bd5865bf6 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -782,7 +782,6 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) int radius = luaL_checkinteger(L, 2); std::vector<content_t> filter; collectNodeIds(L, 3, ndef, filter); - int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1; #ifndef SERVER @@ -797,6 +796,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) v3s16 p = pos + i; content_t c = map.getNode(p).getContent(); if (CONTAINS(filter, c)) { + std::cout << p.X << " " << p.Y << " " << p.Z << std::endl; push_v3s16(L, p); return 1; } @@ -869,7 +869,6 @@ int ModApiEnvMod::l_find_nodes_near_under_air(lua_State *L) int radius = luaL_checkinteger(L, 2); std::vector<content_t> filter; collectNodeIds(L, 3, ndef, filter); - int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1; #ifndef SERVER @@ -911,6 +910,60 @@ int ModApiEnvMod::l_find_nodes_near_under_air(lua_State *L) return 2; } +// find_nodes_near_under_air_except(pos, radius, nodenames, [search_center]) +// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" +int ModApiEnvMod::l_find_nodes_near_under_air_except(lua_State *L) +{ + GET_PLAIN_ENV_PTR; + + const NodeDefManager *ndef = env->getGameDef()->ndef(); + Map &map = env->getMap(); + + v3s16 pos = read_v3s16(L, 1); + int radius = luaL_checkinteger(L, 2); + std::vector<content_t> filter; + collectNodeIds(L, 3, ndef, filter); + int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1; + +#ifndef SERVER + // Client API limitations + if (Client *client = getClient(L)) + radius = client->CSMClampRadius(pos, radius); +#endif + + std::vector<u32> individual_count; + individual_count.resize(filter.size()); + + lua_newtable(L); + u32 i = 0; + + for (int d = start_radius; d <= radius; d++) { + const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d); + for (const v3s16 &posi : list) { + v3s16 p = pos + posi; + content_t c = map.getNode(p).getContent(); + v3s16 psurf(p.X, p.Y + 1, p.Z); + content_t csurf = map.getNode(psurf).getContent(); + if (c == CONTENT_AIR || csurf != CONTENT_AIR) + continue; + auto it = std::find(filter.begin(), filter.end(), c); + if (it == filter.end()) { + push_v3s16(L, p); + lua_rawseti(L, -2, ++i); + + u32 filt_index = it - filter.begin(); + individual_count[filt_index]++; + } + } + } + lua_createtable(L, 0, filter.size()); + for (u32 i = 0; i < filter.size(); i++) { + lua_pushinteger(L, individual_count[i]); + lua_setfield(L, -2, ndef->get(filter[i]).name.c_str()); + } + return 2; +} + // find_nodes_in_area(minp, maxp, nodenames, [grouped]) int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) { @@ -1515,6 +1568,7 @@ void ModApiEnvMod::InitializeClient(lua_State *L, int top) API_FCT(find_node_near); API_FCT(find_nodes_near); API_FCT(find_nodes_near_under_air); + API_FCT(find_nodes_near_under_air_except); API_FCT(find_nodes_in_area); API_FCT(find_nodes_in_area_under_air); API_FCT(line_of_sight); |