diff options
Diffstat (limited to 'src/script/cpp_api/s_security.h')
-rw-r--r-- | src/script/cpp_api/s_security.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/script/cpp_api/s_security.h b/src/script/cpp_api/s_security.h index 73e763548..075950845 100644 --- a/src/script/cpp_api/s_security.h +++ b/src/script/cpp_api/s_security.h @@ -21,22 +21,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_base.h" - -#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \ - if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \ - throw LuaError(std::string("Mod security: Blocked attempted ") + \ - (write_required ? "write to " : "read from ") + path); \ +#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \ + if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \ + throw LuaError(std::string("Mod security: Blocked attempted ") + \ + (write_required ? "write to " : "read from ") + path); \ } -#define CHECK_SECURE_PATH(L, path, write_required) \ - if (ScriptApiSecurity::isSecure(L)) { \ - CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \ +#define CHECK_SECURE_PATH(L, path, write_required) \ + if (ScriptApiSecurity::isSecure(L)) { \ + CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \ } -#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \ - if (ScriptApiSecurity::isSecure(L)) { \ - CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \ +#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \ + if (ScriptApiSecurity::isSecure(L)) { \ + CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \ } - class ScriptApiSecurity : virtual public ScriptApiBase { public: @@ -51,12 +49,14 @@ public: // Checks if the Lua state has been secured static bool isSecure(lua_State *L); // Loads a string as Lua code safely (doesn't allow bytecode). - static bool safeLoadString(lua_State *L, const std::string &code, const char *chunk_name); + static bool safeLoadString( + lua_State *L, const std::string &code, const char *chunk_name); // Loads a file as Lua code safely (doesn't allow bytecode). - static bool safeLoadFile(lua_State *L, const char *path, const char *display_name = NULL); + static bool safeLoadFile( + lua_State *L, const char *path, const char *display_name = NULL); // Checks if mods are allowed to read (and optionally write) to the path static bool checkPath(lua_State *L, const char *path, bool write_required, - bool *write_allowed=NULL); + bool *write_allowed = NULL); private: // Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name> |