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path: root/src/script/cpp_api/s_security.h
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Diffstat (limited to 'src/script/cpp_api/s_security.h')
-rw-r--r--src/script/cpp_api/s_security.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/script/cpp_api/s_security.h b/src/script/cpp_api/s_security.h
index 73e763548..075950845 100644
--- a/src/script/cpp_api/s_security.h
+++ b/src/script/cpp_api/s_security.h
@@ -21,22 +21,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
-
-#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
- if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
- throw LuaError(std::string("Mod security: Blocked attempted ") + \
- (write_required ? "write to " : "read from ") + path); \
+#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
+ if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
+ throw LuaError(std::string("Mod security: Blocked attempted ") + \
+ (write_required ? "write to " : "read from ") + path); \
}
-#define CHECK_SECURE_PATH(L, path, write_required) \
- if (ScriptApiSecurity::isSecure(L)) { \
- CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \
+#define CHECK_SECURE_PATH(L, path, write_required) \
+ if (ScriptApiSecurity::isSecure(L)) { \
+ CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \
}
-#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
- if (ScriptApiSecurity::isSecure(L)) { \
- CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
+#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
+ if (ScriptApiSecurity::isSecure(L)) { \
+ CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
}
-
class ScriptApiSecurity : virtual public ScriptApiBase
{
public:
@@ -51,12 +49,14 @@ public:
// Checks if the Lua state has been secured
static bool isSecure(lua_State *L);
// Loads a string as Lua code safely (doesn't allow bytecode).
- static bool safeLoadString(lua_State *L, const std::string &code, const char *chunk_name);
+ static bool safeLoadString(
+ lua_State *L, const std::string &code, const char *chunk_name);
// Loads a file as Lua code safely (doesn't allow bytecode).
- static bool safeLoadFile(lua_State *L, const char *path, const char *display_name = NULL);
+ static bool safeLoadFile(
+ lua_State *L, const char *path, const char *display_name = NULL);
// Checks if mods are allowed to read (and optionally write) to the path
static bool checkPath(lua_State *L, const char *path, bool write_required,
- bool *write_allowed=NULL);
+ bool *write_allowed = NULL);
private:
// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>