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-rw-r--r--src/script/cpp_api/s_player.h41
1 files changed, 23 insertions, 18 deletions
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
index 5a1cf15b8..a337f975b 100644
--- a/src/script/cpp_api/s_player.h
+++ b/src/script/cpp_api/s_player.h
@@ -51,33 +51,38 @@ public:
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
- void on_authplayer(
- const std::string &name, const std::string &ip, bool is_success);
+ void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
- const MoveAction &ma, int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Return number of accepted items to be put
- int player_inventory_AllowPut(const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ int player_inventory_AllowPut(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Return number of accepted items to be taken
- int player_inventory_AllowTake(const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ int player_inventory_AllowTake(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
- const MoveAction &ma, int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Report put items
- void player_inventory_OnPut(const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ void player_inventory_OnPut(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Report taken items
- void player_inventory_OnTake(const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
-
+ void player_inventory_OnTake(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
private:
- void pushPutTakeArguments(const char *method, const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
- ServerActiveObject *player);
- void pushMoveArguments(
- const MoveAction &ma, int count, ServerActiveObject *player);
+ void pushPutTakeArguments(
+ const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ void pushMoveArguments(const MoveAction &ma,
+ int count, ServerActiveObject *player);
};