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-rw-r--r--src/script/cpp_api/s_item.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
index 530f14bbc..25a3501f9 100644
--- a/src/script/cpp_api/s_item.h
+++ b/src/script/cpp_api/s_item.h
@@ -31,32 +31,32 @@ class ModApiItemMod;
class InventoryList;
struct InventoryLocation;
-class ScriptApiItem : virtual public ScriptApiBase
+class ScriptApiItem
+: virtual public ScriptApiBase
{
public:
- bool item_OnDrop(ItemStack &item, ServerActiveObject *dropper, v3f pos);
- bool item_OnPlace(ItemStack &item, ServerActiveObject *placer,
- const PointedThing &pointed);
- bool item_OnUse(ItemStack &item, ServerActiveObject *user,
- const PointedThing &pointed);
- bool item_OnSecondaryUse(ItemStack &item, ServerActiveObject *user,
- const PointedThing &pointed);
+ bool item_OnDrop(ItemStack &item,
+ ServerActiveObject *dropper, v3f pos);
+ bool item_OnPlace(ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed);
+ bool item_OnUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
+ bool item_OnSecondaryUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
- const InventoryList *old_craft_grid,
- const InventoryLocation &craft_inv);
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
- const InventoryList *old_craft_grid,
- const InventoryLocation &craft_inv);
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
protected:
friend class LuaItemStack;
friend class ModApiItemMod;
- bool getItemCallback(const char *name, const char *callbackname,
- const v3s16 *p = nullptr);
+ bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
/*!
* Pushes a `pointed_thing` tabe to the stack.
* \param hitpoint If true, the exact pointing location is also pushed
*/
void pushPointedThing(const PointedThing &pointed, bool hitpoint = false);
+
};