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-rw-r--r--src/script/common/c_content.cpp3
-rw-r--r--src/script/common/c_content.h4
2 files changed, 5 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index e56d07cc6..897ca2862 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -717,7 +717,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
if (!f.palette_name.empty() &&
!(f.param_type_2 == CPT2_COLOR ||
f.param_type_2 == CPT2_COLORED_FACEDIR ||
- f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_DEGROTATE))
warningstream << "Node " << f.name.c_str()
<< " has a palette, but not a suitable paramtype2." << std::endl;
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 10b77a116..dc8f19ef3 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -39,7 +39,9 @@ extern "C" {
#include "itemgroup.h"
#include "itemdef.h"
#include "c_types.h"
-#include "hud.h"
+// We do a explicit path include because by default c_content.h include src/client/hud.h
+// prior to the src/hud.h, which is not good on server only build
+#include "../../hud.h"
namespace Json { class Value; }