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-rw-r--r--src/script/common/c_content.h188
1 files changed, 114 insertions, 74 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 49ab96fd5..5a8bf6700 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
@@ -40,10 +41,7 @@ extern "C" {
#include "c_types.h"
#include "hud.h"
-namespace Json
-{
-class Value;
-}
+namespace Json { class Value; }
struct MapNode;
class NodeDefManager;
@@ -69,96 +67,138 @@ struct collisionMoveResult;
extern struct EnumString es_TileAnimationType[];
-ContentFeatures read_content_features(lua_State *L, int index);
-void push_content_features(lua_State *L, const ContentFeatures &c);
+ContentFeatures read_content_features (lua_State *L, int index);
+void push_content_features (lua_State *L,
+ const ContentFeatures &c);
-void push_nodebox(lua_State *L, const NodeBox &box);
-void push_box(lua_State *L, const std::vector<aabb3f> &box);
+void push_nodebox (lua_State *L,
+ const NodeBox &box);
+void push_box (lua_State *L,
+ const std::vector<aabb3f> &box);
-void push_palette(lua_State *L, const std::vector<video::SColor> *palette);
+void push_palette (lua_State *L,
+ const std::vector<video::SColor> *palette);
-TileDef read_tiledef(lua_State *L, int index, u8 drawtype);
+TileDef read_tiledef (lua_State *L, int index,
+ u8 drawtype);
-void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec);
-NodeBox read_nodebox(lua_State *L, int index);
+void read_soundspec (lua_State *L, int index,
+ SimpleSoundSpec &spec);
+NodeBox read_nodebox (lua_State *L, int index);
-void read_server_sound_params(lua_State *L, int index, ServerSoundParams &params);
+void read_server_sound_params (lua_State *L, int index,
+ ServerSoundParams &params);
-void push_dig_params(lua_State *L, const DigParams &params);
-void push_hit_params(lua_State *L, const HitParams &params);
+void push_dig_params (lua_State *L,
+ const DigParams &params);
+void push_hit_params (lua_State *L,
+ const HitParams &params);
-ItemStack read_item(lua_State *L, int index, IItemDefManager *idef);
+ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
-ToolCapabilities read_tool_capabilities(lua_State *L, int table);
-void push_tool_capabilities(lua_State *L, const ToolCapabilities &prop);
+ToolCapabilities read_tool_capabilities (lua_State *L, int table);
+void push_tool_capabilities (lua_State *L,
+ const ToolCapabilities &prop);
-void read_item_definition(lua_State *L, int index, const ItemDefinition &default_def,
+void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
ItemDefinition &def);
-void push_item_definition(lua_State *L, const ItemDefinition &i);
-void push_item_definition_full(lua_State *L, const ItemDefinition &i);
-
-void read_object_properties(lua_State *L, int index, ServerActiveObject *sao,
- ObjectProperties *prop, IItemDefManager *idef);
-void push_object_properties(lua_State *L, ObjectProperties *prop);
-
-void push_inventory(lua_State *L, Inventory *inventory);
-
-void push_inventory_list(lua_State *L, Inventory *inv, const char *name);
-void read_inventory_list(lua_State *L, int tableindex, Inventory *inv, const char *name,
- Server *srv, int forcesize = -1);
-
-MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef);
-void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef);
-
-void read_groups(lua_State *L, int index, ItemGroupList &result);
-
-void push_groups(lua_State *L, const ItemGroupList &groups);
-
-// TODO rename to "read_enum_field"
-int getenumfield(lua_State *L, int table, const char *fieldname, const EnumString *spec,
- int default_);
-
-bool getflagsfield(lua_State *L, int table, const char *fieldname, FlagDesc *flagdesc,
- u32 *flags, u32 *flagmask);
-
-bool read_flags(lua_State *L, int index, FlagDesc *flagdesc, u32 *flags, u32 *flagmask);
-
-void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask);
-
-u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask);
-
-void push_items(lua_State *L, const std::vector<ItemStack> &items);
-
-std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv);
-
-void push_soundspec(lua_State *L, const SimpleSoundSpec &spec);
-
-bool string_to_enum(const EnumString *spec, int &result, const std::string &str);
-
-bool read_noiseparams(lua_State *L, int index, NoiseParams *np);
-void push_noiseparams(lua_State *L, NoiseParams *np);
-
-void luaentity_get(lua_State *L, u16 id);
-
-bool push_json_value(lua_State *L, const Json::Value &value, int nullindex);
-void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion = 0);
+void push_item_definition (lua_State *L,
+ const ItemDefinition &i);
+void push_item_definition_full (lua_State *L,
+ const ItemDefinition &i);
+
+void read_object_properties (lua_State *L, int index,
+ ServerActiveObject *sao,
+ ObjectProperties *prop,
+ IItemDefManager *idef);
+void push_object_properties (lua_State *L,
+ ObjectProperties *prop);
+
+void push_inventory (lua_State *L,
+ Inventory *inventory);
+
+void push_inventory_list (lua_State *L,
+ Inventory *inv,
+ const char *name);
+void read_inventory_list (lua_State *L, int tableindex,
+ Inventory *inv, const char *name,
+ Server *srv, int forcesize=-1);
+
+MapNode readnode (lua_State *L, int index,
+ const NodeDefManager *ndef);
+void pushnode (lua_State *L, const MapNode &n,
+ const NodeDefManager *ndef);
+
+
+void read_groups (lua_State *L, int index,
+ ItemGroupList &result);
+
+void push_groups (lua_State *L,
+ const ItemGroupList &groups);
+
+//TODO rename to "read_enum_field"
+int getenumfield (lua_State *L, int table,
+ const char *fieldname,
+ const EnumString *spec,
+ int default_);
+
+bool getflagsfield (lua_State *L, int table,
+ const char *fieldname,
+ FlagDesc *flagdesc,
+ u32 *flags, u32 *flagmask);
+
+bool read_flags (lua_State *L, int index,
+ FlagDesc *flagdesc,
+ u32 *flags, u32 *flagmask);
+
+void push_flags_string (lua_State *L, FlagDesc *flagdesc,
+ u32 flags, u32 flagmask);
+
+u32 read_flags_table (lua_State *L, int table,
+ FlagDesc *flagdesc, u32 *flagmask);
+
+void push_items (lua_State *L,
+ const std::vector<ItemStack> &items);
+
+std::vector<ItemStack> read_items (lua_State *L,
+ int index,
+ Server* srv);
+
+void push_soundspec (lua_State *L,
+ const SimpleSoundSpec &spec);
+
+bool string_to_enum (const EnumString *spec,
+ int &result,
+ const std::string &str);
+
+bool read_noiseparams (lua_State *L, int index,
+ NoiseParams *np);
+void push_noiseparams (lua_State *L, NoiseParams *np);
+
+void luaentity_get (lua_State *L,u16 id);
+
+bool push_json_value (lua_State *L,
+ const Json::Value &value,
+ int nullindex);
+void read_json_value (lua_State *L, Json::Value &root,
+ int index, u8 recursion = 0);
/*!
* Pushes a Lua `pointed_thing` to the given Lua stack.
* \param csm If true, a client side pointed thing is pushed
* \param hitpoint If true, the exact pointing location is also pushed
*/
-void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm = false,
- bool hitpoint = false);
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
+ false, bool hitpoint = false);
-void push_objectRef(lua_State *L, const u16 id);
+void push_objectRef (lua_State *L, const u16 id);
-void read_hud_element(lua_State *L, HudElement *elem);
+void read_hud_element (lua_State *L, HudElement *elem);
-void push_hud_element(lua_State *L, HudElement *elem);
+void push_hud_element (lua_State *L, HudElement *elem);
-HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value);
+HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
-void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res);