diff options
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r-- | src/script/common/c_content.cpp | 59 |
1 files changed, 50 insertions, 9 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index e3cb9042e..04f4c335c 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "object_properties.h" #include "collision.h" #include "cpp_api/s_node.h" +#include "lua_api/l_clientobject.h" #include "lua_api/l_object.h" #include "lua_api/l_item.h" #include "common/c_internal.h" @@ -173,10 +174,12 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i) } push_groups(L, i.groups); lua_setfield(L, -2, "groups"); + lua_newtable(L); push_soundspec(L, i.sound_place); - lua_setfield(L, -2, "sound_place"); + lua_setfield(L, -2, "place"); push_soundspec(L, i.sound_place_failed); - lua_setfield(L, -2, "sound_place_failed"); + lua_setfield(L, -2, "place_failed"); + lua_setfield(L, -2, "sounds"); lua_pushstring(L, i.node_placement_prediction.c_str()); lua_setfield(L, -2, "node_placement_prediction"); } @@ -916,11 +919,11 @@ void push_content_features(lua_State *L, const ContentFeatures &c) lua_setfield(L, -2, "collision_box"); lua_newtable(L); push_soundspec(L, c.sound_footstep); - lua_setfield(L, -2, "sound_footstep"); + lua_setfield(L, -2, "footstep"); push_soundspec(L, c.sound_dig); - lua_setfield(L, -2, "sound_dig"); + lua_setfield(L, -2, "dig"); push_soundspec(L, c.sound_dug); - lua_setfield(L, -2, "sound_dug"); + lua_setfield(L, -2, "dug"); lua_setfield(L, -2, "sounds"); lua_pushboolean(L, c.legacy_facedir_simple); lua_setfield(L, -2, "legacy_facedir_simple"); @@ -1308,6 +1311,20 @@ void push_tool_capabilities(lua_State *L, } /******************************************************************************/ +void push_inventory(lua_State *L, Inventory *inventory) +{ + std::vector<const InventoryList*> lists = inventory->getLists(); + std::vector<const InventoryList*>::iterator iter = lists.begin(); + lua_createtable(L, 0, lists.size()); + for (; iter != lists.end(); iter++) { + const char* name = (*iter)->getName().c_str(); + lua_pushstring(L, name); + push_inventory_list(L, inventory, name); + lua_rawset(L, -3); + } +} + +/******************************************************************************/ void push_inventory_list(lua_State *L, Inventory *inv, const char *name) { InventoryList *invlist = inv->getList(name); @@ -1823,14 +1840,15 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm, } else if (pointed.type == POINTEDTHING_OBJECT) { lua_pushstring(L, "object"); lua_setfield(L, -2, "type"); - if (csm) { - lua_pushinteger(L, pointed.object_id); - lua_setfield(L, -2, "id"); +#ifndef SERVER + ClientObjectRef::create(L, pointed.object_id); +#endif } else { push_objectRef(L, pointed.object_id); - lua_setfield(L, -2, "ref"); } + + lua_setfield(L, -2, "ref"); } else { lua_pushstring(L, "nothing"); lua_setfield(L, -2, "type"); @@ -2084,3 +2102,26 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res) lua_setfield(L, -2, "collisions"); /**/ } + +void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move) +{ + lua_createtable(L, 0, 6); + + lua_pushnumber(L, speed); + lua_setfield(L, -2, "speed"); + + lua_pushnumber(L, jump); + lua_setfield(L, -2, "jump"); + + lua_pushnumber(L, gravity); + lua_setfield(L, -2, "gravity"); + + lua_pushboolean(L, sneak); + lua_setfield(L, -2, "sneak"); + + lua_pushboolean(L, sneak_glitch); + lua_setfield(L, -2, "sneak_glitch"); + + lua_pushboolean(L, new_move); + lua_setfield(L, -2, "new_move"); +} |