aboutsummaryrefslogtreecommitdiff
path: root/src/noise.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/noise.h')
-rw-r--r--src/noise.h159
1 files changed, 89 insertions, 70 deletions
diff --git a/src/noise.h b/src/noise.h
index cb1c31904..7b5e83251 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -9,18 +9,18 @@
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other
- * materials provided with the distribution.
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
@@ -33,14 +33,19 @@ extern FlagDesc flagdesc_noiseparams[];
// Note: this class is not polymorphic so that its high level of
// optimizability may be preserved in the common use case
-class PseudoRandom
-{
+class PseudoRandom {
public:
const static u32 RANDOM_RANGE = 32767;
- inline PseudoRandom(int seed = 0) : m_next(seed) {}
+ inline PseudoRandom(int seed=0):
+ m_next(seed)
+ {
+ }
- inline void seed(int seed) { m_next = seed; }
+ inline void seed(int seed)
+ {
+ m_next = seed;
+ }
inline int next()
{
@@ -68,36 +73,34 @@ private:
int m_next;
};
-class PcgRandom
-{
+class PcgRandom {
public:
- const static s32 RANDOM_MIN = -0x7fffffff - 1;
- const static s32 RANDOM_MAX = 0x7fffffff;
+ const static s32 RANDOM_MIN = -0x7fffffff - 1;
+ const static s32 RANDOM_MAX = 0x7fffffff;
const static u32 RANDOM_RANGE = 0xffffffff;
- PcgRandom(u64 state = 0x853c49e6748fea9bULL, u64 seq = 0xda3e39cb94b95bdbULL);
- void seed(u64 state, u64 seq = 0xda3e39cb94b95bdbULL);
+ PcgRandom(u64 state=0x853c49e6748fea9bULL, u64 seq=0xda3e39cb94b95bdbULL);
+ void seed(u64 state, u64 seq=0xda3e39cb94b95bdbULL);
u32 next();
u32 range(u32 bound);
s32 range(s32 min, s32 max);
void bytes(void *out, size_t len);
- s32 randNormalDist(s32 min, s32 max, int num_trials = 6);
+ s32 randNormalDist(s32 min, s32 max, int num_trials=6);
private:
u64 m_state;
u64 m_inc;
};
-#define NOISE_FLAG_DEFAULTS 0x01
-#define NOISE_FLAG_EASED 0x02
-#define NOISE_FLAG_ABSVALUE 0x04
+#define NOISE_FLAG_DEFAULTS 0x01
+#define NOISE_FLAG_EASED 0x02
+#define NOISE_FLAG_ABSVALUE 0x04
//// TODO(hmmmm): implement these!
#define NOISE_FLAG_POINTBUFFER 0x08
-#define NOISE_FLAG_SIMPLEX 0x10
+#define NOISE_FLAG_SIMPLEX 0x10
-struct NoiseParams
-{
+struct NoiseParams {
float offset = 0.0f;
float scale = 1.0f;
v3f spread = v3f(250, 250, 250);
@@ -110,22 +113,21 @@ struct NoiseParams
NoiseParams() = default;
NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_,
- u16 octaves_, float persist_, float lacunarity_,
- u32 flags_ = NOISE_FLAG_DEFAULTS)
+ u16 octaves_, float persist_, float lacunarity_,
+ u32 flags_=NOISE_FLAG_DEFAULTS)
{
- offset = offset_;
- scale = scale_;
- spread = spread_;
- seed = seed_;
- octaves = octaves_;
- persist = persist_;
+ offset = offset_;
+ scale = scale_;
+ spread = spread_;
+ seed = seed_;
+ octaves = octaves_;
+ persist = persist_;
lacunarity = lacunarity_;
- flags = flags_;
+ flags = flags_;
}
};
-class Noise
-{
+class Noise {
public:
NoiseParams np;
s32 seed;
@@ -137,32 +139,42 @@ public:
float *persist_buf = nullptr;
float *result = nullptr;
- Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz = 1);
+ Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
~Noise();
- void setSize(u32 sx, u32 sy, u32 sz = 1);
+ void setSize(u32 sx, u32 sy, u32 sz=1);
void setSpreadFactor(v3f spread);
void setOctaves(int octaves);
- void gradientMap2D(float x, float y, float step_x, float step_y, s32 seed);
- void gradientMap3D(float x, float y, float z, float step_x, float step_y,
- float step_z, s32 seed);
+ void gradientMap2D(
+ float x, float y,
+ float step_x, float step_y,
+ s32 seed);
+ void gradientMap3D(
+ float x, float y, float z,
+ float step_x, float step_y, float step_z,
+ s32 seed);
- float *perlinMap2D(float x, float y, float *persistence_map = NULL);
- float *perlinMap3D(float x, float y, float z, float *persistence_map = NULL);
+ float *perlinMap2D(float x, float y, float *persistence_map=NULL);
+ float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff,
- float *persistence_map = NULL)
+ float *persistence_map=NULL)
{
- return perlinMap2D(x + xoff * np.spread.X, y + yoff * np.spread.Y,
- persistence_map);
+ return perlinMap2D(
+ x + xoff * np.spread.X,
+ y + yoff * np.spread.Y,
+ persistence_map);
}
- inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff, float z,
- float zoff, float *persistence_map = NULL)
+ inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff,
+ float z, float zoff, float *persistence_map=NULL)
{
- return perlinMap3D(x + xoff * np.spread.X, y + yoff * np.spread.Y,
- z + zoff * np.spread.Z, persistence_map);
+ return perlinMap3D(
+ x + xoff * np.spread.X,
+ y + yoff * np.spread.Y,
+ z + zoff * np.spread.Z,
+ persistence_map);
}
private:
@@ -170,42 +182,49 @@ private:
void resizeNoiseBuf(bool is3d);
void updateResults(float g, float *gmap, const float *persistence_map,
size_t bufsize);
+
};
float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
-inline float NoisePerlin2D_PO(
- NoiseParams *np, float x, float xoff, float y, float yoff, s32 seed)
+inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
+ float y, float yoff, s32 seed)
{
- return NoisePerlin2D(np, x + xoff * np->spread.X, y + yoff * np->spread.Y, seed);
+ return NoisePerlin2D(np,
+ x + xoff * np->spread.X,
+ y + yoff * np->spread.Y,
+ seed);
}
-inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, float y, float yoff,
- float z, float zoff, s32 seed)
+inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
+ float y, float yoff, float z, float zoff, s32 seed)
{
- return NoisePerlin3D(np, x + xoff * np->spread.X, y + yoff * np->spread.Y,
- z + zoff * np->spread.Z, seed);
+ return NoisePerlin3D(np,
+ x + xoff * np->spread.X,
+ y + yoff * np->spread.Y,
+ z + zoff * np->spread.Z,
+ seed);
}
// Return value: -1 ... 1
float noise2d(int x, int y, s32 seed);
float noise3d(int x, int y, int z, s32 seed);
-float noise2d_gradient(float x, float y, s32 seed, bool eased = true);
-float noise3d_gradient(float x, float y, float z, s32 seed, bool eased = false);
+float noise2d_gradient(float x, float y, s32 seed, bool eased=true);
+float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
-float noise2d_perlin(float x, float y, s32 seed, int octaves, float persistence,
- bool eased = true);
+float noise2d_perlin(float x, float y, s32 seed,
+ int octaves, float persistence, bool eased=true);
-float noise2d_perlin_abs(float x, float y, s32 seed, int octaves, float persistence,
- bool eased = true);
+float noise2d_perlin_abs(float x, float y, s32 seed,
+ int octaves, float persistence, bool eased=true);
-float noise3d_perlin(float x, float y, float z, s32 seed, int octaves, float persistence,
- bool eased = false);
+float noise3d_perlin(float x, float y, float z, s32 seed,
+ int octaves, float persistence, bool eased=false);
-float noise3d_perlin_abs(float x, float y, float z, s32 seed, int octaves,
- float persistence, bool eased = false);
+float noise3d_perlin_abs(float x, float y, float z, s32 seed,
+ int octaves, float persistence, bool eased=false);
inline float easeCurve(float t)
{