diff options
Diffstat (limited to 'src/noise.h')
-rw-r--r-- | src/noise.h | 159 |
1 files changed, 89 insertions, 70 deletions
diff --git a/src/noise.h b/src/noise.h index cb1c31904..7b5e83251 100644 --- a/src/noise.h +++ b/src/noise.h @@ -9,18 +9,18 @@ * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other - * materials provided with the distribution. + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL - * THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once @@ -33,14 +33,19 @@ extern FlagDesc flagdesc_noiseparams[]; // Note: this class is not polymorphic so that its high level of // optimizability may be preserved in the common use case -class PseudoRandom -{ +class PseudoRandom { public: const static u32 RANDOM_RANGE = 32767; - inline PseudoRandom(int seed = 0) : m_next(seed) {} + inline PseudoRandom(int seed=0): + m_next(seed) + { + } - inline void seed(int seed) { m_next = seed; } + inline void seed(int seed) + { + m_next = seed; + } inline int next() { @@ -68,36 +73,34 @@ private: int m_next; }; -class PcgRandom -{ +class PcgRandom { public: - const static s32 RANDOM_MIN = -0x7fffffff - 1; - const static s32 RANDOM_MAX = 0x7fffffff; + const static s32 RANDOM_MIN = -0x7fffffff - 1; + const static s32 RANDOM_MAX = 0x7fffffff; const static u32 RANDOM_RANGE = 0xffffffff; - PcgRandom(u64 state = 0x853c49e6748fea9bULL, u64 seq = 0xda3e39cb94b95bdbULL); - void seed(u64 state, u64 seq = 0xda3e39cb94b95bdbULL); + PcgRandom(u64 state=0x853c49e6748fea9bULL, u64 seq=0xda3e39cb94b95bdbULL); + void seed(u64 state, u64 seq=0xda3e39cb94b95bdbULL); u32 next(); u32 range(u32 bound); s32 range(s32 min, s32 max); void bytes(void *out, size_t len); - s32 randNormalDist(s32 min, s32 max, int num_trials = 6); + s32 randNormalDist(s32 min, s32 max, int num_trials=6); private: u64 m_state; u64 m_inc; }; -#define NOISE_FLAG_DEFAULTS 0x01 -#define NOISE_FLAG_EASED 0x02 -#define NOISE_FLAG_ABSVALUE 0x04 +#define NOISE_FLAG_DEFAULTS 0x01 +#define NOISE_FLAG_EASED 0x02 +#define NOISE_FLAG_ABSVALUE 0x04 //// TODO(hmmmm): implement these! #define NOISE_FLAG_POINTBUFFER 0x08 -#define NOISE_FLAG_SIMPLEX 0x10 +#define NOISE_FLAG_SIMPLEX 0x10 -struct NoiseParams -{ +struct NoiseParams { float offset = 0.0f; float scale = 1.0f; v3f spread = v3f(250, 250, 250); @@ -110,22 +113,21 @@ struct NoiseParams NoiseParams() = default; NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_, - u16 octaves_, float persist_, float lacunarity_, - u32 flags_ = NOISE_FLAG_DEFAULTS) + u16 octaves_, float persist_, float lacunarity_, + u32 flags_=NOISE_FLAG_DEFAULTS) { - offset = offset_; - scale = scale_; - spread = spread_; - seed = seed_; - octaves = octaves_; - persist = persist_; + offset = offset_; + scale = scale_; + spread = spread_; + seed = seed_; + octaves = octaves_; + persist = persist_; lacunarity = lacunarity_; - flags = flags_; + flags = flags_; } }; -class Noise -{ +class Noise { public: NoiseParams np; s32 seed; @@ -137,32 +139,42 @@ public: float *persist_buf = nullptr; float *result = nullptr; - Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz = 1); + Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1); ~Noise(); - void setSize(u32 sx, u32 sy, u32 sz = 1); + void setSize(u32 sx, u32 sy, u32 sz=1); void setSpreadFactor(v3f spread); void setOctaves(int octaves); - void gradientMap2D(float x, float y, float step_x, float step_y, s32 seed); - void gradientMap3D(float x, float y, float z, float step_x, float step_y, - float step_z, s32 seed); + void gradientMap2D( + float x, float y, + float step_x, float step_y, + s32 seed); + void gradientMap3D( + float x, float y, float z, + float step_x, float step_y, float step_z, + s32 seed); - float *perlinMap2D(float x, float y, float *persistence_map = NULL); - float *perlinMap3D(float x, float y, float z, float *persistence_map = NULL); + float *perlinMap2D(float x, float y, float *persistence_map=NULL); + float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL); inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff, - float *persistence_map = NULL) + float *persistence_map=NULL) { - return perlinMap2D(x + xoff * np.spread.X, y + yoff * np.spread.Y, - persistence_map); + return perlinMap2D( + x + xoff * np.spread.X, + y + yoff * np.spread.Y, + persistence_map); } - inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff, float z, - float zoff, float *persistence_map = NULL) + inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff, + float z, float zoff, float *persistence_map=NULL) { - return perlinMap3D(x + xoff * np.spread.X, y + yoff * np.spread.Y, - z + zoff * np.spread.Z, persistence_map); + return perlinMap3D( + x + xoff * np.spread.X, + y + yoff * np.spread.Y, + z + zoff * np.spread.Z, + persistence_map); } private: @@ -170,42 +182,49 @@ private: void resizeNoiseBuf(bool is3d); void updateResults(float g, float *gmap, const float *persistence_map, size_t bufsize); + }; float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed); float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed); -inline float NoisePerlin2D_PO( - NoiseParams *np, float x, float xoff, float y, float yoff, s32 seed) +inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff, + float y, float yoff, s32 seed) { - return NoisePerlin2D(np, x + xoff * np->spread.X, y + yoff * np->spread.Y, seed); + return NoisePerlin2D(np, + x + xoff * np->spread.X, + y + yoff * np->spread.Y, + seed); } -inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, float y, float yoff, - float z, float zoff, s32 seed) +inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, + float y, float yoff, float z, float zoff, s32 seed) { - return NoisePerlin3D(np, x + xoff * np->spread.X, y + yoff * np->spread.Y, - z + zoff * np->spread.Z, seed); + return NoisePerlin3D(np, + x + xoff * np->spread.X, + y + yoff * np->spread.Y, + z + zoff * np->spread.Z, + seed); } // Return value: -1 ... 1 float noise2d(int x, int y, s32 seed); float noise3d(int x, int y, int z, s32 seed); -float noise2d_gradient(float x, float y, s32 seed, bool eased = true); -float noise3d_gradient(float x, float y, float z, s32 seed, bool eased = false); +float noise2d_gradient(float x, float y, s32 seed, bool eased=true); +float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false); -float noise2d_perlin(float x, float y, s32 seed, int octaves, float persistence, - bool eased = true); +float noise2d_perlin(float x, float y, s32 seed, + int octaves, float persistence, bool eased=true); -float noise2d_perlin_abs(float x, float y, s32 seed, int octaves, float persistence, - bool eased = true); +float noise2d_perlin_abs(float x, float y, s32 seed, + int octaves, float persistence, bool eased=true); -float noise3d_perlin(float x, float y, float z, s32 seed, int octaves, float persistence, - bool eased = false); +float noise3d_perlin(float x, float y, float z, s32 seed, + int octaves, float persistence, bool eased=false); -float noise3d_perlin_abs(float x, float y, float z, s32 seed, int octaves, - float persistence, bool eased = false); +float noise3d_perlin_abs(float x, float y, float z, s32 seed, + int octaves, float persistence, bool eased=false); inline float easeCurve(float t) { |