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-rw-r--r--src/nodedef.h34
1 files changed, 33 insertions, 1 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index cf03abaae..66c21cc07 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -158,7 +158,6 @@ public:
int node_texture_size;
bool opaque_water;
bool connected_glass;
- bool use_normal_texture;
bool enable_mesh_cache;
bool enable_minimap;
@@ -261,6 +260,11 @@ struct TileDef
NodeDrawType drawtype);
};
+// Defines the number of special tiles per nodedef
+//
+// NOTE: When changing this value, the enum entries of OverrideTarget and
+// parser in TextureOverrideSource must be updated so that all special
+// tiles can be overridden.
#define CF_SPECIAL_COUNT 6
struct ContentFeatures
@@ -413,6 +417,7 @@ struct ContentFeatures
void reset();
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
+
/*!
* Since vertex alpha is no longer supported, this method
* adds opacity directly to the texture pixels.
@@ -422,9 +427,36 @@ struct ContentFeatures
*/
void correctAlpha(TileDef *tiles, int length);
+#ifndef SERVER
+ /*
+ * Checks if any tile texture has any transparent pixels.
+ * Prints a warning and returns true if that is the case, false otherwise.
+ * This is supposed to be used for use_texture_alpha backwards compatibility.
+ */
+ bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles,
+ int length);
+#endif
+
+
/*
Some handy methods
*/
+ bool needsBackfaceCulling() const
+ {
+ switch (drawtype) {
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_FIRELIKE:
+ case NDT_RAILLIKE:
+ case NDT_PLANTLIKE:
+ case NDT_PLANTLIKE_ROOTED:
+ case NDT_MESH:
+ return false;
+ default:
+ return true;
+ }
+ }
+
bool isLiquid() const{
return (liquid_type != LIQUID_NONE);
}