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-rw-r--r--src/nodedef.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 3d598b76b..f27a8154b 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -944,7 +944,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
- param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ param_type_2 == CPT2_COLORED_WALLMOUNTED ||
+ param_type_2 == CPT2_COLORED_DEGROTATE)
palette = tsrc->getPalette(palette_name);
if (drawtype == NDT_MESH && !mesh.empty()) {
@@ -1450,9 +1451,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
}
}
-void NodeDefManager::updateTextures(IGameDef *gamedef,
- void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
- void *progress_callback_args)
+void NodeDefManager::updateTextures(IGameDef *gamedef, void *progress_callback_args)
{
#ifndef SERVER
infostream << "NodeDefManager::updateTextures(): Updating "
@@ -1461,8 +1460,8 @@ void NodeDefManager::updateTextures(IGameDef *gamedef,
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
- scene::IMeshManipulator *meshmanip =
- RenderingEngine::get_scene_manager()->getMeshManipulator();
+ auto smgr = client->getSceneManager();
+ scene::IMeshManipulator *meshmanip = smgr->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();
@@ -1471,7 +1470,7 @@ void NodeDefManager::updateTextures(IGameDef *gamedef,
for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &(m_content_features[i]);
f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
- progress_callback(progress_callback_args, i, size);
+ client->showUpdateProgressTexture(progress_callback_args, i, size);
}
#endif
}
@@ -1559,10 +1558,10 @@ void NodeDefManager::deSerialize(std::istream &is)
}
-void NodeDefManager::addNameIdMapping(content_t i, std::string name)
+void NodeDefManager::addNameIdMapping(content_t i, const std::string &name)
{
m_name_id_mapping.set(i, name);
- m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+ m_name_id_mapping_with_aliases.emplace(name, i);
}