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diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
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-/*
-Minetest
-Copyright (C) 2015-2017 paramat
-Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-
-#include "mapgen.h"
-#include "voxel.h"
-#include "noise.h"
-#include "mapblock.h"
-#include "mapnode.h"
-#include "map.h"
-#include "content_sao.h"
-#include "nodedef.h"
-#include "voxelalgorithms.h"
-//#include "profiler.h" // For TimeTaker
-#include "settings.h" // For g_settings
-#include "emerge.h"
-#include "dungeongen.h"
-#include "cavegen.h"
-#include "mg_biome.h"
-#include "mg_ore.h"
-#include "mg_decoration.h"
-#include "mapgen_flat.h"
-
-
-FlagDesc flagdesc_mapgen_flat[] = {
- {"lakes", MGFLAT_LAKES},
- {"hills", MGFLAT_HILLS},
- {NULL, 0}
-};
-
-///////////////////////////////////////////////////////////////////////////////////////
-
-
-MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
- : MapgenBasic(mapgenid, params, emerge)
-{
- spflags = params->spflags;
- ground_level = params->ground_level;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cave_width = params->cave_width;
- lake_threshold = params->lake_threshold;
- lake_steepness = params->lake_steepness;
- hill_threshold = params->hill_threshold;
- hill_steepness = params->hill_steepness;
-
- // 2D noise
- noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- noise_terrain = new Noise(&params->np_terrain, seed, csize.X, csize.Z);
- // 3D noise
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
-}
-
-
-MapgenFlat::~MapgenFlat()
-{
- delete noise_filler_depth;
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- delete noise_terrain;
-}
-
-
-MapgenFlatParams::MapgenFlatParams():
- np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
- np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
- np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
- np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0)
-{
-}
-
-
-void MapgenFlatParams::readParams(const Settings *settings)
-{
- settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
- settings->getS16NoEx("mgflat_ground_level", ground_level);
- settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgflat_lava_depth", lava_depth);
- settings->getFloatNoEx("mgflat_cave_width", cave_width);
- settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
- settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
- settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
- settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
-
- settings->getNoiseParams("mgflat_np_terrain", np_terrain);
- settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
- settings->getNoiseParams("mgflat_np_cave1", np_cave1);
- settings->getNoiseParams("mgflat_np_cave2", np_cave2);
-}
-
-
-void MapgenFlatParams::writeParams(Settings *settings) const
-{
- settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
- settings->setS16("mgflat_ground_level", ground_level);
- settings->setS16("mgflat_large_cave_depth", large_cave_depth);
- settings->setS16("mgflat_lava_depth", lava_depth);
- settings->setFloat("mgflat_cave_width", cave_width);
- settings->setFloat("mgflat_lake_threshold", lake_threshold);
- settings->setFloat("mgflat_lake_steepness", lake_steepness);
- settings->setFloat("mgflat_hill_threshold", hill_threshold);
- settings->setFloat("mgflat_hill_steepness", hill_steepness);
-
- settings->setNoiseParams("mgflat_np_terrain", np_terrain);
- settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
- settings->setNoiseParams("mgflat_np_cave1", np_cave1);
- settings->setNoiseParams("mgflat_np_cave2", np_cave2);
-}
-
-
-/////////////////////////////////////////////////////////////////
-
-
-int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
-{
- s16 level_at_point = ground_level;
- float n_terrain = 0.0f;
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed);
-
- if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
- level_at_point = ground_level -
- (lake_threshold - n_terrain) * lake_steepness;
- } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
- level_at_point = ground_level +
- (n_terrain - hill_threshold) * hill_steepness;
- }
-
- if (ground_level < water_level) // Ocean world, allow spawn in water
- return MYMAX(level_at_point, water_level);
-
- if (level_at_point > water_level)
- return level_at_point; // Spawn on land
-
- return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
-}
-
-
-void MapgenFlat::makeChunk(BlockMakeData *data)
-{
- // Pre-conditions
- assert(data->vmanip);
- assert(data->nodedef);
- assert(data->blockpos_requested.X >= data->blockpos_min.X &&
- data->blockpos_requested.Y >= data->blockpos_min.Y &&
- data->blockpos_requested.Z >= data->blockpos_min.Z);
- assert(data->blockpos_requested.X <= data->blockpos_max.X &&
- data->blockpos_requested.Y <= data->blockpos_max.Y &&
- data->blockpos_requested.Z <= data->blockpos_max.Z);
-
- this->generating = true;
- this->vm = data->vmanip;
- this->ndef = data->nodedef;
- //TimeTaker t("makeChunk");
-
- v3s16 blockpos_min = data->blockpos_min;
- v3s16 blockpos_max = data->blockpos_max;
- node_min = blockpos_min * MAP_BLOCKSIZE;
- node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
- full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
- full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
-
- blockseed = getBlockSeed2(full_node_min, seed);
-
- // Generate base terrain, mountains, and ridges with initial heightmaps
- s16 stone_surface_max_y = generateTerrain();
-
- // Create heightmap
- updateHeightmap(node_min, node_max);
-
- // Init biome generator, place biome-specific nodes, and build biomemap
- biomegen->calcBiomeNoise(node_min);
-
- MgStoneType mgstone_type;
- content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone);
-
- if (flags & MG_CAVES)
- generateCaves(stone_surface_max_y, large_cave_depth);
-
- if (flags & MG_DUNGEONS)
- generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
-
- // Generate the registered decorations
- if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
-
- // Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
-
- // Sprinkle some dust on top after everything else was generated
- dustTopNodes();
-
- //printf("makeChunk: %dms\n", t.stop());
-
- updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
-
- if (flags & MG_LIGHT)
- calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
- full_node_min, full_node_max);
-
- //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
- // node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
-
- this->generating = false;
-}
-
-
-s16 MapgenFlat::generateTerrain()
-{
- MapNode n_air(CONTENT_AIR);
- MapNode n_stone(c_stone);
- MapNode n_water(c_water_source);
-
- const v3s16 &em = vm->m_area.getExtent();
- s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
- u32 ni2d = 0;
-
- bool use_noise = (spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS);
- if (use_noise)
- noise_terrain->perlinMap2D(node_min.X, node_min.Z);
-
- for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) {
- s16 stone_level = ground_level;
- float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f;
-
- if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
- s16 depress = (lake_threshold - n_terrain) * lake_steepness;
- stone_level = ground_level - depress;
- } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
- s16 rise = (n_terrain - hill_threshold) * hill_steepness;
- stone_level = ground_level + rise;
- }
-
- u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
- for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
- if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
- if (y <= stone_level) {
- vm->m_data[vi] = n_stone;
- if (y > stone_surface_max_y)
- stone_surface_max_y = y;
- } else if (y <= water_level) {
- vm->m_data[vi] = n_water;
- } else {
- vm->m_data[vi] = n_air;
- }
- }
- vm->m_area.add_y(em, vi, 1);
- }
- }
-
- return stone_surface_max_y;
-}