diff options
Diffstat (limited to 'src/mapgen/mg_biome.cpp')
-rw-r--r-- | src/mapgen/mg_biome.cpp | 181 |
1 files changed, 102 insertions, 79 deletions
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index ea7c24721..610c38594 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -28,28 +28,31 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "settings.h" + /////////////////////////////////////////////////////////////////////////////// -BiomeManager::BiomeManager(Server *server) : ObjDefManager(server, OBJDEF_BIOME) + +BiomeManager::BiomeManager(Server *server) : + ObjDefManager(server, OBJDEF_BIOME) { m_server = server; // Create default biome to be used in case none exist Biome *b = new Biome; - b->name = "default"; - b->flags = 0; - b->depth_top = 0; - b->depth_filler = -MAX_MAP_GENERATION_LIMIT; + b->name = "default"; + b->flags = 0; + b->depth_top = 0; + b->depth_filler = -MAX_MAP_GENERATION_LIMIT; b->depth_water_top = 0; - b->depth_riverbed = 0; - b->min_pos = v3s16(-MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT, - -MAX_MAP_GENERATION_LIMIT); - b->max_pos = v3s16(MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT, - MAX_MAP_GENERATION_LIMIT); - b->heat_point = 0.0; - b->humidity_point = 0.0; - b->vertical_blend = 0; + b->depth_riverbed = 0; + b->min_pos = v3s16(-MAX_MAP_GENERATION_LIMIT, + -MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT); + b->max_pos = v3s16(MAX_MAP_GENERATION_LIMIT, + MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT); + b->heat_point = 0.0; + b->humidity_point = 0.0; + b->vertical_blend = 0; b->m_nodenames.emplace_back("mapgen_stone"); b->m_nodenames.emplace_back("mapgen_stone"); @@ -69,6 +72,7 @@ BiomeManager::BiomeManager(Server *server) : ObjDefManager(server, OBJDEF_BIOME) add(b); } + void BiomeManager::clear() { EmergeManager *emerge = m_server->getEmergeManager(); @@ -87,6 +91,7 @@ void BiomeManager::clear() m_objects.resize(1); } + BiomeManager *BiomeManager::clone() const { auto mgr = new BiomeManager(); @@ -96,25 +101,30 @@ BiomeManager *BiomeManager::clone() const return mgr; } + // For BiomeGen type 'BiomeGenOriginal' float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat, - NoiseParams &np_heat_blend, u64 seed) const + NoiseParams &np_heat_blend, u64 seed) const { - return NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) + - NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed); + return + NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) + + NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed); } + // For BiomeGen type 'BiomeGenOriginal' float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity, - NoiseParams &np_humidity_blend, u64 seed) const + NoiseParams &np_humidity_blend, u64 seed) const { - return NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) + - NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed); + return + NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) + + NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed); } + // For BiomeGen type 'BiomeGenOriginal' -const Biome *BiomeManager::getBiomeFromNoiseOriginal( - float heat, float humidity, v3s16 pos) const +const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, + float humidity, v3s16 pos) const { Biome *biome_closest = nullptr; Biome *biome_closest_blend = nullptr; @@ -123,8 +133,8 @@ const Biome *BiomeManager::getBiomeFromNoiseOriginal( for (size_t i = 1; i < getNumObjects(); i++) { Biome *b = (Biome *)getRaw(i); - if (!b || pos.Y < b->min_pos.Y || - pos.Y > b->max_pos.Y + b->vertical_blend || + if (!b || + pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend || pos.X < b->min_pos.X || pos.X > b->max_pos.X || pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z) continue; @@ -149,48 +159,52 @@ const Biome *BiomeManager::getBiomeFromNoiseOriginal( if (biome_closest_blend && dist_min_blend <= dist_min && rng.range(0, biome_closest_blend->vertical_blend) >= - pos.Y - biome_closest_blend->max_pos.Y) + pos.Y - biome_closest_blend->max_pos.Y) return biome_closest_blend; return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE); } + //////////////////////////////////////////////////////////////////////////////// void BiomeParamsOriginal::readParams(const Settings *settings) { - settings->getNoiseParams("mg_biome_np_heat", np_heat); - settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend); - settings->getNoiseParams("mg_biome_np_humidity", np_humidity); + settings->getNoiseParams("mg_biome_np_heat", np_heat); + settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->getNoiseParams("mg_biome_np_humidity", np_humidity); settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); } + void BiomeParamsOriginal::writeParams(Settings *settings) const { - settings->setNoiseParams("mg_biome_np_heat", np_heat); - settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend); - settings->setNoiseParams("mg_biome_np_humidity", np_humidity); + settings->setNoiseParams("mg_biome_np_heat", np_heat); + settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->setNoiseParams("mg_biome_np_humidity", np_humidity); settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); } + //////////////////////////////////////////////////////////////////////////////// -BiomeGenOriginal::BiomeGenOriginal( - BiomeManager *biomemgr, BiomeParamsOriginal *params, v3s16 chunksize) +BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, + BiomeParamsOriginal *params, v3s16 chunksize) { - m_bmgr = biomemgr; + m_bmgr = biomemgr; m_params = params; - m_csize = chunksize; - - noise_heat = new Noise(¶ms->np_heat, params->seed, m_csize.X, m_csize.Z); - noise_humidity = new Noise( - ¶ms->np_humidity, params->seed, m_csize.X, m_csize.Z); - noise_heat_blend = new Noise( - ¶ms->np_heat_blend, params->seed, m_csize.X, m_csize.Z); - noise_humidity_blend = new Noise( - ¶ms->np_humidity_blend, params->seed, m_csize.X, m_csize.Z); - - heatmap = noise_heat->result; + m_csize = chunksize; + + noise_heat = new Noise(¶ms->np_heat, + params->seed, m_csize.X, m_csize.Z); + noise_humidity = new Noise(¶ms->np_humidity, + params->seed, m_csize.X, m_csize.Z); + noise_heat_blend = new Noise(¶ms->np_heat_blend, + params->seed, m_csize.X, m_csize.Z); + noise_humidity_blend = new Noise(¶ms->np_humidity_blend, + params->seed, m_csize.X, m_csize.Z); + + heatmap = noise_heat->result; humidmap = noise_humidity->result; biomemap = new biome_t[m_csize.X * m_csize.Z]; @@ -202,7 +216,7 @@ BiomeGenOriginal::BiomeGenOriginal( BiomeGenOriginal::~BiomeGenOriginal() { - delete[] biomemap; + delete []biomemap; delete noise_heat; delete noise_humidity; @@ -213,17 +227,17 @@ BiomeGenOriginal::~BiomeGenOriginal() // Only usable in a mapgen thread Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const { - float heat = NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) + - NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, - m_params->seed); - float humidity = NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, - m_params->seed) + - NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, - m_params->seed); + float heat = + NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed); + float humidity = + NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed); return calcBiomeFromNoise(heat, humidity, pos); } + void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin) { m_pmin = pmin; @@ -234,37 +248,46 @@ void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin) noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z); for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) { - noise_heat->result[i] += noise_heat_blend->result[i]; + noise_heat->result[i] += noise_heat_blend->result[i]; noise_humidity->result[i] += noise_humidity_blend->result[i]; } } + biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin) { for (s16 zr = 0; zr < m_csize.Z; zr++) - for (s16 xr = 0; xr < m_csize.X; xr++) { - s32 i = zr * m_csize.X + xr; - Biome *biome = calcBiomeFromNoise(noise_heat->result[i], - noise_humidity->result[i], - v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr)); - - biomemap[i] = biome->index; - } + for (s16 xr = 0; xr < m_csize.X; xr++) { + s32 i = zr * m_csize.X + xr; + Biome *biome = calcBiomeFromNoise( + noise_heat->result[i], + noise_humidity->result[i], + v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr)); + + biomemap[i] = biome->index; + } return biomemap; } + Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const { - return getBiomeAtIndex((pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X), pos); + return getBiomeAtIndex( + (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X), + pos); } + Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const { return calcBiomeFromNoise( - noise_heat->result[index], noise_humidity->result[index], pos); + noise_heat->result[index], + noise_humidity->result[index], + pos); } + Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const { Biome *biome_closest = nullptr; @@ -274,8 +297,8 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) { Biome *b = (Biome *)m_bmgr->getRaw(i); - if (!b || pos.Y < b->min_pos.Y || - pos.Y > b->max_pos.Y + b->vertical_blend || + if (!b || + pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend || pos.X < b->min_pos.X || pos.X > b->max_pos.X || pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z) continue; @@ -303,12 +326,13 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po if (biome_closest_blend && dist_min_blend <= dist_min && rng.range(0, biome_closest_blend->vertical_blend) >= - pos.Y - biome_closest_blend->max_pos.Y) + pos.Y - biome_closest_blend->max_pos.Y) return biome_closest_blend; - return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE); + return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE); } + //////////////////////////////////////////////////////////////////////////////// ObjDef *Biome::clone() const @@ -348,17 +372,16 @@ ObjDef *Biome::clone() const void Biome::resolveNodeNames() { - getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR, false); - getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR, false); - getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR, false); - getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR, false); - getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR, false); - getIdFromNrBacklog( - &c_river_water, "mapgen_river_water_source", CONTENT_AIR, false); - getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR, false); - getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE, false); + getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR, false); + getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR, false); + getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR, false); + getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR, false); + getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR, false); + getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR, false); + getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR, false); + getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE, false); getIdsFromNrBacklog(&c_cave_liquid); - getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE, false); - getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE, false); - getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE, false); + getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE, false); + getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE, false); + getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE, false); } |