diff options
Diffstat (limited to 'src/mapgen/mapgen_flat.cpp')
-rw-r--r-- | src/mapgen/mapgen_flat.cpp | 207 |
1 files changed, 110 insertions, 97 deletions
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index e24f1e4a1..369777ad2 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ + #include "mapgen.h" #include "voxel.h" #include "noise.h" @@ -36,29 +37,34 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_decoration.h" #include "mapgen_flat.h" + FlagDesc flagdesc_mapgen_flat[] = { - {"lakes", MGFLAT_LAKES}, {"hills", MGFLAT_HILLS}, {NULL, 0}}; + {"lakes", MGFLAT_LAKES}, + {"hills", MGFLAT_HILLS}, + {NULL, 0} +}; /////////////////////////////////////////////////////////////////////////////////////// -MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) : - MapgenBasic(MAPGEN_FLAT, params, emerge) + +MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) + : MapgenBasic(MAPGEN_FLAT, params, emerge) { - spflags = params->spflags; - ground_level = params->ground_level; - large_cave_depth = params->large_cave_depth; + spflags = params->spflags; + ground_level = params->ground_level; + large_cave_depth = params->large_cave_depth; small_cave_num_min = params->small_cave_num_min; small_cave_num_max = params->small_cave_num_max; large_cave_num_min = params->large_cave_num_min; large_cave_num_max = params->large_cave_num_max; large_cave_flooded = params->large_cave_flooded; - cave_width = params->cave_width; - lake_threshold = params->lake_threshold; - lake_steepness = params->lake_steepness; - hill_threshold = params->hill_threshold; - hill_steepness = params->hill_steepness; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + cave_width = params->cave_width; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // 2D noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); @@ -66,11 +72,12 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) : if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z); // 3D noise - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; MapgenBasic::np_dungeons = params->np_dungeons; } + MapgenFlat::~MapgenFlat() { delete noise_filler_depth; @@ -79,86 +86,92 @@ MapgenFlat::~MapgenFlat() delete noise_terrain; } -MapgenFlatParams::MapgenFlatParams() : - np_terrain(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), - np_filler_depth(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), - np_cave1(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_dungeons(0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) + +MapgenFlatParams::MapgenFlatParams(): + np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), + np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } + void MapgenFlatParams::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); - settings->getS16NoEx("mgflat_ground_level", ground_level); - settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); - settings->getU16NoEx("mgflat_small_cave_num_min", small_cave_num_min); - settings->getU16NoEx("mgflat_small_cave_num_max", small_cave_num_max); - settings->getU16NoEx("mgflat_large_cave_num_min", large_cave_num_min); - settings->getU16NoEx("mgflat_large_cave_num_max", large_cave_num_max); + settings->getS16NoEx("mgflat_ground_level", ground_level); + settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); + settings->getU16NoEx("mgflat_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgflat_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgflat_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgflat_large_cave_num_max", large_cave_num_max); settings->getFloatNoEx("mgflat_large_cave_flooded", large_cave_flooded); - settings->getFloatNoEx("mgflat_cave_width", cave_width); - settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); - settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); - settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); - settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); - settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); - - settings->getNoiseParams("mgflat_np_terrain", np_terrain); + settings->getFloatNoEx("mgflat_cave_width", cave_width); + settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); + settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); + settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); + settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); + settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); + + settings->getNoiseParams("mgflat_np_terrain", np_terrain); settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgflat_np_cave1", np_cave1); - settings->getNoiseParams("mgflat_np_cave2", np_cave2); - settings->getNoiseParams("mgflat_np_dungeons", np_dungeons); + settings->getNoiseParams("mgflat_np_cave1", np_cave1); + settings->getNoiseParams("mgflat_np_cave2", np_cave2); + settings->getNoiseParams("mgflat_np_dungeons", np_dungeons); } + void MapgenFlatParams::writeParams(Settings *settings) const { settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat); - settings->setS16("mgflat_ground_level", ground_level); - settings->setS16("mgflat_large_cave_depth", large_cave_depth); - settings->setU16("mgflat_small_cave_num_min", small_cave_num_min); - settings->setU16("mgflat_small_cave_num_max", small_cave_num_max); - settings->setU16("mgflat_large_cave_num_min", large_cave_num_min); - settings->setU16("mgflat_large_cave_num_max", large_cave_num_max); + settings->setS16("mgflat_ground_level", ground_level); + settings->setS16("mgflat_large_cave_depth", large_cave_depth); + settings->setU16("mgflat_small_cave_num_min", small_cave_num_min); + settings->setU16("mgflat_small_cave_num_max", small_cave_num_max); + settings->setU16("mgflat_large_cave_num_min", large_cave_num_min); + settings->setU16("mgflat_large_cave_num_max", large_cave_num_max); settings->setFloat("mgflat_large_cave_flooded", large_cave_flooded); - settings->setFloat("mgflat_cave_width", cave_width); - settings->setFloat("mgflat_lake_threshold", lake_threshold); - settings->setFloat("mgflat_lake_steepness", lake_steepness); - settings->setFloat("mgflat_hill_threshold", hill_threshold); - settings->setFloat("mgflat_hill_steepness", hill_steepness); - settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); - settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); - - settings->setNoiseParams("mgflat_np_terrain", np_terrain); + settings->setFloat("mgflat_cave_width", cave_width); + settings->setFloat("mgflat_lake_threshold", lake_threshold); + settings->setFloat("mgflat_lake_steepness", lake_steepness); + settings->setFloat("mgflat_hill_threshold", hill_threshold); + settings->setFloat("mgflat_hill_steepness", hill_steepness); + settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); + settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); + + settings->setNoiseParams("mgflat_np_terrain", np_terrain); settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgflat_np_cave1", np_cave1); - settings->setNoiseParams("mgflat_np_cave2", np_cave2); - settings->setNoiseParams("mgflat_np_dungeons", np_dungeons); + settings->setNoiseParams("mgflat_np_cave1", np_cave1); + settings->setNoiseParams("mgflat_np_cave2", np_cave2); + settings->setNoiseParams("mgflat_np_dungeons", np_dungeons); } + void MapgenFlatParams::setDefaultSettings(Settings *settings) { settings->setDefault("mgflat_spflags", flagdesc_mapgen_flat, 0); } + ///////////////////////////////////////////////////////////////// + int MapgenFlat::getSpawnLevelAtPoint(v2s16 p) { s16 stone_level = ground_level; - float n_terrain = ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) - ? NoisePerlin2D(&noise_terrain->np, p.X, p.Y, - seed) - : 0.0f; + float n_terrain = + ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) ? + NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed) : + 0.0f; if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { s16 depress = (lake_threshold - n_terrain) * lake_steepness; stone_level = ground_level - depress; } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) { s16 rise = (n_terrain - hill_threshold) * hill_steepness; - stone_level = ground_level + rise; + stone_level = ground_level + rise; } if (ground_level < water_level) @@ -174,22 +187,23 @@ int MapgenFlat::getSpawnLevelAtPoint(v2s16 p) return MAX_MAP_GENERATION_LIMIT; } + void MapgenFlat::makeChunk(BlockMakeData *data) { // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); + data->blockpos_requested.Y >= data->blockpos_min.Y && + data->blockpos_requested.Z >= data->blockpos_min.Z); assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); + data->blockpos_requested.Y <= data->blockpos_max.Y && + data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; - this->vm = data->vmanip; + this->vm = data->vmanip; this->ndef = data->nodedef; - // TimeTaker t("makeChunk"); + //TimeTaker t("makeChunk"); v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; @@ -233,20 +247,21 @@ void MapgenFlat::makeChunk(BlockMakeData *data) if (flags & MG_BIOMES) dustTopNodes(); - // printf("makeChunk: %dms\n", t.stop()); + //printf("makeChunk: %dms\n", t.stop()); updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); if (flags & MG_LIGHT) calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), - full_node_min, full_node_max); + full_node_min, full_node_max); - // setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE, + //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE, // node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF); this->generating = false; } + s16 MapgenFlat::generateTerrain() { MapNode n_air(CONTENT_AIR); @@ -262,36 +277,34 @@ s16 MapgenFlat::generateTerrain() noise_terrain->perlinMap2D(node_min.X, node_min.Z); for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) { - s16 stone_level = ground_level; - float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f; - - if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { - s16 depress = (lake_threshold - n_terrain) * - lake_steepness; - stone_level = ground_level - depress; - } else if ((spflags & MGFLAT_HILLS) && - n_terrain > hill_threshold) { - s16 rise = (n_terrain - hill_threshold) * hill_steepness; - stone_level = ground_level + rise; - } + for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) { + s16 stone_level = ground_level; + float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f; + + if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { + s16 depress = (lake_threshold - n_terrain) * lake_steepness; + stone_level = ground_level - depress; + } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) { + s16 rise = (n_terrain - hill_threshold) * hill_steepness; + stone_level = ground_level + rise; + } - u32 vi = vm->m_area.index(x, node_min.Y - 1, z); - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - if (vm->m_data[vi].getContent() == CONTENT_IGNORE) { - if (y <= stone_level) { - vm->m_data[vi] = n_stone; - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } else if (y <= water_level) { - vm->m_data[vi] = n_water; - } else { - vm->m_data[vi] = n_air; - } + u32 vi = vm->m_area.index(x, node_min.Y - 1, z); + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + if (vm->m_data[vi].getContent() == CONTENT_IGNORE) { + if (y <= stone_level) { + vm->m_data[vi] = n_stone; + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (y <= water_level) { + vm->m_data[vi] = n_water; + } else { + vm->m_data[vi] = n_air; } - VoxelArea::add_y(em, vi, 1); } + VoxelArea::add_y(em, vi, 1); } + } return stone_surface_max_y; } |